Creative Communities of the World Forums

The peer to peer support community for media production professionals.

Activity Forums Apple Motion Stopping a particle emitter, but letting the existing particles die

  • Stopping a particle emitter, but letting the existing particles die

    Posted by Thecapitalizt on August 12, 2005 at 2:41 am

    I want to do something where I want a particle emitter to run for awhile, and then at a point stop emitting particles, but not have the entire object disappear at once, but instead let the existing particles die. Any tips on how to do this?

    Doyle Rockwell replied 20 years, 9 months ago 2 Members · 1 Reply
  • 1 Reply
  • Doyle Rockwell

    August 12, 2005 at 6:24 pm

    Heya,

    Just set a couple of keyframes on the birth rate of the emitter. For example, if you want the emitter to stop emitting at frame 30, just set a keyframe on the birth rate at frame 29 (the value is whatever the birth rate is when it’s emitting), and then set a keyframe at frame 30 (with a value of 0). At frame 30, the birth rate is zeroed and no more particles are born. Existing particles run the course of their lives. Hopefully they will enjoy themselves before their inevitable doom 🙂

We use anonymous cookies to give you the best experience we can.
Our Privacy policy | GDPR Policy