Doyle Rockwell
Forum Replies Created
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Howdy,
You can fake the collision with repel behaviors, but there is no event/trigger system in Motion.
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Doyle Rockwell
November 28, 2007 at 8:40 pm in reply to: Car commercial demo from the release of MotionHowdy,
For the Motion 2.0 launch, Apple showed a Pontiac Solstice spot, produced by Core Visual. I don’t think the Motion 1.0 launch had product-based demos, as it was secret.
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Howdy,
Just put the still into a group, and mask the group. That way, the still can change scale, but the group (and its mask) are unaffected.
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Doyle Rockwell
November 26, 2007 at 12:10 am in reply to: How do I save a particle emitter for use in other projectsHowdy,
Rename your particle emitter to something that is meaningful to you (and so you don’t confuse it with the factory presets). Then just drag it into the Library, in either the Particle Emitter or Favorites category. You should see it appear as a preset that will be available in any project on that computer.
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Howdy,
Motion can do many things that are difficult or impossible in Combustion, but on the specific features you asked about:
- Motion uses the GPU for almost all rendering, so it doesn’t support distributed rendering like Combustion and AE.
- Red Giant now sells FxPlug (the Apple filter API) versions of most of Trapcode’s plugins. The Sapphire plugins have not been ported to FxPlug, so they can only run in Motion on PPC machines, where Motion still supports AE plugins. There are a decent number of FxPlug filters out there, so there may be equivalents for what you need from Sapphire.
- Motion has point, ambient, directional and spot lights, but no shadows or visible/volumetric light sources.
- Motion has a full 3D environment, but all the surfaces are planes. Text, particles and replicators can have each character or cell move independently in 3D, however, so you can create volumetric effects.
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Howdy,
Did you shoot on a lossy format like DV, HDV or DVCPRO HD? The main keying filter that comes with Motion
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Howdy,
Off-the-shelf Shake won’t provide a better result, as it uses the same optical flow (OF) tech as Motion and Compressor. This sort of artifacting is pretty typical for OF, as the algorithms can get spoofed by fast lateral motion, and they don’t necessarily understand the idea of foreground versus background objects.
Some apps, like Realviz’s Retimer, have tools that permit you to manually correct the individual motion vectors, allowing you to avoid some artifacting. The latest version of Foundry’s Furnace plugins (which can be run in Shake) have a new motion estimation engine that is supposed to do a much better job at fixing this kind of “drag” where a faster-moving object pulls along pixels from nearby, but slower, objects.
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Howdy,
That’s the system I’m using right now 🙂
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Howdy,
As a more flexible alternative to using blend modes, just use the text as an Image Mask for any footage. Here’s a tutorial that demonstrates how: Image Masks: Reflection
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Doyle Rockwell
November 8, 2007 at 3:10 am in reply to: Can I convert shape from PS to path in Motion to animate on?Howdy,
I just tried this out (in CS3, but it probably works in earlier versions) and if you save your PSD file containing your path, you can then open it in Illustrator and it still shows up as a regular path. Once you’ve got it in Illustrator, you can use the export script found here to convert it into a Motion shape preset, which is fully editable/animatable.