Forum Replies Created

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  • Don Jaksa

    February 4, 2006 at 12:37 am in reply to: New plugin

    Can’t Wait for an OSX version!!

  • Don Jaksa

    July 31, 2005 at 1:24 am in reply to: particleIllusion 3.0 for OS X now available!

    Lighten up people!
    We MAC users have been screaming at Alan for a couple of YEARS to make PI work on OSX. There have been many nasty things posted here on this forum because the development was so slow. We all rejoiced when the SE version came out just so that we could have SOME sort of PI on OSX.
    Now that we finally have a FULL version of PI for our platform, we should tuck our tails between our legs and aplogize for all of the nasty attitudes that were given to Alan in the past.
    THIS IS PROGRESS PEOPLE, quit bitching that you don’t have what YOU want RIGHT NOW. It’ll happen, and it will be another groundbreaking product, but development takes time.
    Thanks Alan for all of the work and delivering an excellent product. I too look forward to the AE plugin, but I would like to congratulate Wondertouch on the MAC 3.0 realease of PI and thank you as well.

    DJ

  • Don Jaksa

    June 17, 2005 at 5:28 pm in reply to: Simulating the light of a flickering fire

    Bypassing all of the fancy techie mumbo-jumbo, the post from Serge just has you duplicating your flame layer (your maya fire), turn on 3D layer, and create a light which uses that duplicate layer as the projection map. You will probably want to move the layer forward in Z space to get it out of the field of view of your comp as well as to widen the area that the projection hits. (note: in order for your BKG and other layers to receive the projected light, you will need to turn on their 3D switch as well).
    It’s a cool idea because it will mimic the exact movement of your fire/flame. Wish it had been my idea.
    DJ

  • Don Jaksa

    June 3, 2005 at 1:51 am in reply to: XFactor Cross platform success (Mac G5 to PCs)

    My tests were between three Mac computers, but I was not impressed.
    More hassle than it is worth in my opinion.
    DJ

  • Don Jaksa

    May 19, 2005 at 1:20 am in reply to: Converting 24fps / 23.976 -> 25 fps

    I haven’t had a need for this yet, but Nattress makes some good plug-ins. See if this might work for you:
    https://www.nattress.com/standardsConversion.htm

    DJ

  • Don Jaksa

    May 7, 2005 at 10:10 pm in reply to: PFHoe & AE

    1) Track your footage in PFhoe and then apply the tracked camera data to a camera in your AE comp.
    2)On the first frame of the footage in the AE comp add a layer and use AE paint or import your PSD file and line it up with your background footage. 3)Make the painted layer a 3D layer (the source footage should not be a 3D layer).
    4)Play back and your painted layer should track the camera movements of the background.
    PFhoe is very similar to the original Icarus software that PFtrack was designed from. It is very powerful and very accurate and, once you get the hang of it, really easy to use.
    Good luck,
    DJ

  • Don Jaksa

    May 7, 2005 at 10:02 pm in reply to: Lightbeam from a projector

    Much easier approach… Trapcode Lux. Awesome plugin, plus allows 3D camera integration.
    DJ

  • Don Jaksa

    May 7, 2005 at 10:02 pm in reply to: Lightbeam from a projector

    Much easier approach… Trapcode Lux. Awesome plugin, plus allows 3D camera integration.
    DJ

  • Don Jaksa

    May 6, 2005 at 1:13 am in reply to: introduction to “broadcast quality” ?

    A video scope is your best start to achieving “Broadcast Quality” standards.
    Other factors such as geration loss, and overall video production quality come into play in the “Broadcast Quality” equasion.
    Check out this site for details on what your PAL levels should be.

    https://zone.ni.com/devzone/conceptd.nsf/webmain/0E5DAD8917692B5D86256F3500549509

    DJ

  • Don Jaksa

    April 6, 2005 at 6:54 pm in reply to: Advice for someone embarking on a mograph career?

    The bottom rung of the post house and production studio path is even lower than that of local TV (at least where pay is concerned), but the experience that you get, the contacts you will make and the quality of production that you are likely to be involved with is much more valuable than running teleprompter at some affiliate. You may have to start as an associate producer or intern or apprentice at a post house with little or no pay, but if you are serious about a career path and don’t just think “TV is cool!”, then you can really soak up all that is to be learned in that atmosphere. Promotions are likely and you will make good contacts that can further your career in the future. Pound the pavement, even the entry-level jobs are not easy to get.
    DJ

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