Forum Replies Created

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  • Donald Mitchell

    September 12, 2007 at 11:23 am in reply to: cardboard box

    Thanks for all your help Adam, I’m trying the techniques out.

  • Donald Mitchell

    September 7, 2007 at 8:57 am in reply to: cardboard box

    Thanks Adam,

    I can get actual cutter profiles of the box in Illustrator to import into C4D, which I guess I can add knife cuts to at the folds.

    Extruding at the end sounds good, how do I create rounded folds at the corners if you know what I mean, i.e the box shouldn’t have 100% sharp edges?

    Also regarding texturing the box – some artwork has to run around corners and edges. Would it be best to apply one large texture to the flattened box, then generate UVs before folding it up and extruding? What’s the best approach here?

    This is what I’m eventually trying to achieve:

    https://web.mac.com/itchymitchy/Site/Carboard_Box_Examples.html

    the bottom box has some nice folds in it on the front face, do you think that’s a bump map or actual modelling?

  • Donald Mitchell

    August 31, 2007 at 2:01 pm in reply to: reflection fall off

    Thanks guys, but I can’t seem to get it working the way I want it to! To clarify what I mean, here’s a test render:

    https://web.mac.com/itchymitchy/Site/Test_Render.html

    The cards are sitting on a cube which has 100% white colour, and 100% brightness in the reflection channel with a black & white 2D – V gradient.

    I’ve mucked about with the settings for ages, but one card always seems to have a slightly different falloff in the reflection than the other. I’d like to be able to have any number of objects in the scene, all with the same length of reflection fading to white.

    I’m trying to recreate a traditional photographic shoot on white plexiglass.

  • Donald Mitchell

    September 28, 2006 at 10:14 am in reply to: best way to learn cinema 4d

    Try these

    Lynda.com do a very good basic set of video tutorials.
    3dfluff.com sell excellent tutorial DVDs.
    c4dcafe.com is a fantastic site with many brilliant tutorials.
    3dattack.net does an excellent magazine.

    Mitch

  • Donald Mitchell

    September 24, 2006 at 11:58 pm in reply to: Spout Modelling

    Thanks Mylenium,

    That’s a much more sensible way to model my tube. Now I have another boule question… I have a capsule primitive that I want the tube to intersect with, so that it protrudes from a hole in the capsule slightly larger than it’s diameter.

    I have made a boule with the capsule and a slightly larger version of my tube. I now have a hole in my capsule. What’s the best way of rounding or bevelling the edge of the hole so it isn’t crisp and catches the light better?

    sorry if I’m a crap modeller – even though I use c4d a reasonable amount, I just don’t get enough practice at basic modelling.

    mitchino

  • Donald Mitchell

    September 15, 2006 at 12:14 pm in reply to: Monorail Camera Movements

    Thanks Adam, I thought this wasn’t working at first, but realised my camera was set at a focal length of 36mm. Once I backed off and set it to 200mm, the offset gave the effect I was after.

  • Donald Mitchell

    September 13, 2006 at 10:28 pm in reply to: Leather Texture

    Thanks Katherine

    Found a cheap stock shot that did the job

  • which library was that Michael?

  • Donald Mitchell

    November 26, 2005 at 12:33 am in reply to: very basic lighting question

    I got a solution on the 3D attack forums. It’s caused by the filleting on the cubes mucking up the phong shading. I needed to select the front face of the cubes and do a small inner extrude, which solves the problem nicely.

    Thanks for your thoughts and help,

    Mitch

  • Donald Mitchell

    November 24, 2005 at 2:17 pm in reply to: very basic lighting question

    Adjusting the phong tag to an low angle has helped a lot. Found this tip in the archives.

    Mitch

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