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Spout Modelling
I’m modelling the spout of a liquer bottle top pourer. I used two sliced toruses, one smaller diameter than the other, in a boule to create the spout. I want the edge created at the mouth to have a bevelled edge. I’m having trouble with this as the boule has created lots of extra polygons. I guess I’m asking what’s the simplest and cleanest method of bevelling the edges of holes created by a boule?
Thanks in advance