I agree, Adam, that the depth break feature looks promising.
Here’s my latest project file.
I figured out a way to trigger the break via xpresso, very similar to Nitroblast’s Depth Break feature! But now I’m stuck at trying to evaluate the xpresso on a per instance basis. As you can see from the file, all the instances break at once and they explode, rather than crumble. Which is weird because, if I drop one, non-cloned instance, it crumbles beautifully on contact with the crusher.
Absolutely no idea how to get xpresso to evaluate per instance (data node? priority issue?). Also no idea how to avoid the explosion, but I’m guessing it’s something to do with the collision shape on the collider tag or collision margin in Project Settings?
I’ve tried various combinations without luck so far.
Any help is greatly appreciated.