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Rock Crushing Simulation, Voronoi Fracture?
Working on an animation of rocks being crushed/ground into smaller rocks. I need to fracture multiple emitted rock instances into smaller and smaller pieces.
Voronoi fracture seems like it might work, if I can apply a second, third, fourth, etc. instance to the pieces once they’ve already been fractured, to fracture them into increasingly smaller pieces. But I don’t want to apply those subsequent voronoi instances to an editable version of the rocks, I need to keep everything non-destructive (ironic, I know). Looking for a procedural solution because I’ll eventually need to deal with dozens, hundreds, thousands of pieces.
I also don’t want to simply scale down the fractured pieces. That isn’t the look I’m going for.Here’s an example of what I’m going for: https://youtu.be/ImrcDMqW6p0?t=1m51s
Notice how the rocks actually break into smaller pieces the further down the shaft they fall.Any ideas how to replicate this in C4D? Thanks.
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