Forum Replies Created

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  • David Tunnell

    November 12, 2009 at 2:55 pm in reply to: BAD Render Quality – Not Down Scaling

    Here is another clue. If I open my AE files in the preview window, the one where you can view and select shots, it is clear and vivid and pristine. However, as soon as I drag it on to the timeline, it gets dull and loses clarity in the editing window.

    I tried a test where I created a new sequence in Premiere just for the AE file with no other video on the timeline. Sure enough, in the preview it is crystal clear, bring it in the timeline and boom, instant loss of quality. You can have the two preview windows open and see the difference.

    What happens to the video after you drag it to the timeline?

    I am not a Premiere expert by any means. I do most of my work in After Effects. This makes no sense to me. The AE project settings and the Premiere project setting are identical.

    Thanks,

    David Tunnell
    TunnellVision Productions

  • David Tunnell

    November 11, 2009 at 4:00 pm in reply to: BAD Render Quality – Not Down Scaling

    No I haven’t and I am not sure how to do that.

    Thanks,

    David Tunnell
    TunnellVision Productions

  • David Tunnell

    November 10, 2009 at 9:42 pm in reply to: BAD Render Quality – Not Down Scaling

    How do you explain the global loss even on the 16:9 After effects elements?

    Thanks,

    David Tunnell
    TunnellVision Productions

  • David Tunnell

    March 23, 2009 at 12:20 am in reply to: Animated Tongue Challenge

    I am thinking you might be right.

    Dave

    Thanks,

    David Tunnell
    Tunnell Vision Productions

  • David Tunnell

    August 14, 2008 at 3:44 pm in reply to: Dust/Sand Transition

    Yes I have Particular. I have not dug into Particular as deeply as I should. I have seen some incredible stuff done.

    Do you mean use the matte I created with Scatterize, then pre-compose it and then use that as a displacement map? I also thought about taking some footage I have of smoke, using that as an inverted alpha matte so that after the pixels erupt they appear to blow off the screen.

    I often lurk around here, but there are an awful lot of people who know more than I do that offer answers.

    Here is another little test project I did that turned out pretty cool.

    https://www.tunnellvision.net/metaltest/BC_Metal_Test.html

    Thanks,

    David Tunnell
    Tunnell Vision Productions

  • David Tunnell

    August 14, 2008 at 1:51 pm in reply to: Dust/Sand Transition

    RoRK,

    While this method did not give me dust per si, it did give me an interesting result that works for my purposes. I have been contracted to produce 15 :15 second promos for a local religious station that will run these during block programming. They will feature footage of local landmarks with a scripture then go into presenting the logo. I modeled the logo in 3DS max, lit it and did a camera move. If you look closely you will see the “God Creates Adam” Michelangelo painting reflecting across the front as it comes in.

    Here is the final example:

    https://www.tunnellvision.net/WBNA_Demo/WBNA_Promo_Template3_B.html

    I appreciate your help and I intend to keep trying ways to make this dust transition work.

    Thanks,

    David Tunnell
    Tunnell Vision Productions

  • David Tunnell

    August 13, 2008 at 5:46 pm in reply to: Dust/Sand Transition

    RoRK,

    You won’t believe what works like a charm!!!

    I took a black solid and applied Scatterize

    at :06 set

    Scatter – 0
    Right Twist – 0
    Left Twist – 0

    at :02

    Scatter – 1024
    Left and Right Twist to +180

    I set the footage Alpha matte to my scatter layer.

    Then added the following to my footage layer

    Shatter

    Set to squares 200 repitions.

    Then keyed force on to go from zero to 5 radius a little behind the beginning key for the scatterize.

    Added Fast Blur to go from 0 to 5 with the shatter.

    Fade the entire footage layer out toward the end of the effects.

    I am playing around with the gravity settings for Shatter to try and get a more organic feel, but this works pretty good and looks pretty cool and renders fast!

    I plan to do a real final render tonight, if you like I can post it and send you a link.

    Dave

    Thanks,

    David Tunnell
    Tunnell Vision Productions

  • David Tunnell

    August 13, 2008 at 4:20 pm in reply to: Dust/Sand Transition

    Well …. Here is where I am. Yes this will work. But the render times are prohibitive to get the effct I want and given the fact that I have 15 of these to do. I may use a matte and some smoke and just make them wash away.

    I tried shatter, but it was almost to violent and I couldn’t get the organic feel of the pieces just blowing away.

    Dave

    Thanks,

    David Tunnell
    Tunnell Vision Productions

  • David Tunnell

    August 12, 2008 at 8:40 pm in reply to: Dust/Sand Transition

    I am really stunned that this is not a preset. In my mind there should be some way to create a pre-comp that starts solid and then blows away and then use that as a layer matte. Almost like a trasition.

    Dave

    Thanks,

    David Tunnell
    Tunnell Vision Productions

  • David Tunnell

    August 12, 2008 at 7:56 pm in reply to: Dust/Sand Transition

    I will give it a try and report back ASAP.

    Thanks.

    Thanks,

    David Tunnell
    Tunnell Vision Productions

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