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  • David Rickles

    December 9, 2009 at 10:19 pm in reply to: Rolodex Effect

    Hi Luke,

    Below is a solution I was able to come up with for this that is still driven by the same stuff that’s already being used…Apply this to the opacity layer.

    numCards=thisComp.layer(“Null 1”).effect(“numCards”)(“Slider”);
    viewCard=thisComp.layer(“Null 1”).effect(“viewCard”)(“Slider”);

    v=((index-1) * (360/numCards) + viewCard*(360/numCards))%360;
    opac = v/36;
    if (opac<2) {
    ease(opac,0,2,99,100);
    } else {
    ease(opac,2,numCards, MINIMUM OPACITY VALUE,MAXIMUM OPACITY VALUE)
    }

    To use this, change the minimum and maximum values to be what your flavor is. This will gradually make it less transparent as it approaches the "Front Cards".

    Hope that helps!

    David

    David Rickles
    Art Director | Motion Designer
    David.Rickles@gmail.com
    http://www.davidrickles.com

  • David Rickles

    January 23, 2009 at 9:30 pm in reply to: how do they do it

    Olatunji,

    The simple answer is this…the effect in that video is easiest achieved using a 3d application. Because of the nature and look of the blocks, they are in true 3d, not in AE’s 2.5D. As to which app, it’s a matter of choice from there. Maya, 3DS, or C4d could do it.

    I’m more familiar with C4d, but would use a function similar to it’s Thinking Particles to build the road, combined with a camera Match-move out of Boujou or PFTrack, and then a composite in AE — By no means a simple task.

    Hope that helps! Good luck with the job hunt!

    David Rickles
    Motion Designer | Editor
    David.Rickles@gmail.com
    http://www.davidrickles.com

  • David Rickles

    September 2, 2008 at 4:57 pm in reply to: animating swirls and lines

    Are you talking about their splash intro?

    David Rickles
    Motion Designer | Editor
    David.Rickles@gmail.com
    http://www.davidrickles.com

  • David Rickles

    August 26, 2008 at 11:45 pm in reply to: Reflection challange

    Andrew Kramar did a tutorial similar to this which you could apply the same principles to make your specific shot work. The link is below!

    Cheers

    https://www.videocopilot.net/tutorials/magic_glass/

    David Rickles
    Motion Designer | Editor
    David.Rickles@gmail.com
    http://www.davidrickles.com

  • David Rickles

    August 24, 2008 at 10:55 pm in reply to: How do I create a certain rainbow trails effect?

    The first link was a dud, but the rainbow in the second link (if I’m getting what your asking) is being generated by rotoscoped or keyed footage. Correct?

    Here’s how i’d do that. Take the rotoed or keyed footage and pre comp it. Place it twice in a master comp and make one 3d. Name the 3d layer “Emitter” and the 2d layer “Particle”. Make a new solid and apply trapcode particular. Twirl down the emitter properties, and change the emitter type to a layer emitter. Selected the layer “Emitter” as your layer emitter. Change the emitter direction to “directional” and turn down all of your velocity parameters to 0. Likewise, I’d significantly shrink your emitter size options to very small if not 0. Then twirl down the particle properties. Change the particle type at “custom fill” particle, and select your “particle” layer as the custom particle. Generate your color variation off of the color gradient in the “color over life” parameter. You will need to resize the footage to the appropriate size. Finally, twirl down the physics properties, and the sub-properties for air, and the sub-properties for turbulence. Increase the effect position property to taste.

    That should hopefully take care of a majority of it. You will need to tweak the particles/sec parameter to get the right amount of particles, and you will likely want to adjust that appropriately with the particle size.

    Hope that helps!

    –D

    David Rickles
    Motion Designer | Editor
    David.Rickles@gmail.com
    http://www.davidrickles.com

  • David Rickles

    July 18, 2008 at 8:07 am in reply to: Smooooothing Animation

    Can you post a clip?

    David Rickles
    Motion Designer | Editor
    David.Rickles@gmail.com
    http://www.davidrickles.com

  • David Rickles

    July 18, 2008 at 7:55 am in reply to: Delivering lower thirds

    Is your text animated? My assumption since you brought up AE is that the backplate for the text is…but for the font itself, is it?

    In a post-production environment, I’ve built things in nearly every context you mentioned. As a freelancer, I usually would try to iron out the details before hand — and either sell the the AE template, or sell my services to design and produce the lower thirds. With the production companies I’ve been with, we’ll design the graphic backplate first and render that out, and depending on whether the text is animated or not, either 1. type them in one at a time in AE and render out, 2. Build a data spreadsheet and automate the process of building the type with Photoshop and combine in FCP, or 3. If it’s only a few names, build the lower third text (and sometimes basic animations) in FCP and combine them there. A tip for the second and third methods is to build your lower thirds once and nest them into their own composition, that way should you need to use them again, the lower third is more contained.

    As far as resources to ask these questions, Creative COW is a great one. Lots of brilliant people on here that have helped me a few times!

    Hope that helps!

    –D

    David Rickles
    Motion Designer | Editor
    David.Rickles@gmail.com
    http://www.davidrickles.com

  • David Rickles

    July 18, 2008 at 7:43 am in reply to: 20th Century Fox

    Doing something like this is AE could be accomplished using Zaxwerks Invigorator/ProAnimator. You’d likely want to design most of the logo in Illustrator and bring that file in to be extruded by Zax… The lights would be using AE spotlights in combination with the Trapcode Lux plug-ins. Won’t give you an exact match, but if you get clever with some stock city photos and the sky (maybe even use the newest trapcode plug-in “horizon”), you could get pretty close.

    Cheers!

    David Rickles
    Producer, Editor, Animator
    David.Rickles@gmail.com
    http://www.davidrickles.com

  • The first of the two clips was created using the plugin Form by Trapcode…it’s a really cool form generator that makes organic flowing shapes.

    The second could be a few different methods. Particle Illusion is one, a few rounds of fractal noise combined with some color effects and warps….Also they may have possibly used form for portions of the shape…

    That’s my 2 cents…hope that helps! All in all though, both designs should be achievable in AE.

    David Rickles
    Producer, Editor, Animator
    David.Rickles@gmail.com
    http://www.davidrickles.com

  • David Rickles

    July 3, 2008 at 5:47 am in reply to: chisled text in AE

    Another possible solution that will carry your textures through would be to pre-comp your text and apply CC Glass to your “stone”. This by playing with the settings, you will be able to get a desired effect and should be able to make it as chiseled as you desire. Andrew Kramar did a tutorial that similar recently, #65 on AE Bumpmaps, recently… Hope that may help in some way!

    David Rickles
    Producer, Editor, Animator
    David.Rickles@gmail.com
    http://www.davidrickles.com

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