David J
Forum Replies Created
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When your first disk is getting full, just change the scratch disk preference setting to another drive.
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Dropped frames suggest a system bottleneck somewhere.
Worth checking (if you haven’t already) that the scratch disks are not allocated to the system drive (the default).
Even if the scratch disks are appropriately set, if you have been editing a complex project for a long time, preview files can become very unoptimised. Worth dumping and rebuilding all project preview files before final replay.
If that doesn’t fix it, another possible culprit is excessive complexity of RT audio replay. Worth going into project audio settings and reducing the number of unrendered audio tracks down, possibly, to one. This aspect is most likely to be the cause of loss of sync if you are using clips with sample rates that do not match the project settings, but complex audio edits can also overload the CPU at replay time.
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If you start a 16×9 Premiere project and import your 4×3 footage, on the timeline you will be able to fit to the wider frame by accepting black side bars or zooming-to-fit (with some cropping and loss of quality) as you wish. In the latter case, you can use motion with keyframes to adjust the relative amounts of top and bottom cropped area to minimise loss of important elements.
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Autosync is still there in PPro.
As long as the video and audio elements were once linked, select both element and pick ‘link audio and video’ from the right click menu. A time-error box appears at the top left of each clip. Right-click in your choice of error box and choose the re-sync option you require.
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It will serve you very well to get into the habit of making full use of the on-line help in Premiere Pro.
In this case, have a look at ‘Mixing Audio’.
The key topics for directly manipulating track volume on the timeline are:
opening up audio tracks
volume and panning ‘rubber bands’
use of audio keyframes
use of the pen tool to manipulate rubber band control points, including use of modifier keysAn alternative approach is to use the audio mixer – select the audio workspace and dig into the help again.
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The neatest way is to use Scenalyzer Live unless you are using a proprietary capture card whose software offers stop motion facilities.
Visit http://www.scenalyzer.com and try the beta version 4. Watermark on footage until you register so you can try it out before paying anything, but it isn’t too expensive.
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David J
May 18, 2005 at 4:42 pm in reply to: Convert Frame Size OF 720 x 576 FOR 720 x 480 in Premiere ProProject settings have to be set before the first media is imported. If you have already started work, you can open a new project with the desired settings and import the original project.
However, if you want to change from PAL to NTSC, there are other issues than just frame size to address. Suggest you do a forum search, which will turn up relevant posts like https://www.creativecow.net/forum/view_thread.php?threadid=792700&forumid=3&postid=111172990525768.
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If you try to import an image that exceeds the limit set by the particular version of Premiere, you get an alert box and the import is not successful. The timeline problem follows successful import, so it is reasonable to suppose that image sizes are within the limits.
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There have been lots of reports of issues like this when using many images on the Premiere Pro timeline. Unfortunately, it seems that the issue remains even with the latest updates. Memory management has been suggested as the underlying cause.
The problem seems to affect several (maybe all) still image formats.
The workaround that succeeds in many cases is to downsize the images to closer to project dimensions before import into Premiere, except where it is desired to use full resolution for zoom and pan.
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