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Activity Forums Adobe Premiere Pro Please help! Dropped frames in Premiere 6.5

  • Please help! Dropped frames in Premiere 6.5

    Posted by Michael Ebert on May 20, 2005 at 2:29 pm

    Hi, folks. It seems everyone recommends “keep your video drive under 75% full and defrag regularly” as the magic bullet for the dropped frames I’m consistently seeing, but it isn’t doing the trick…

    Here are the spec’s of my system:
    HP xw6000, 1 GB RAM, WinXP Pro, Matrox Digisuite LX MAX.
    My video drive is a 150GB RAID that’s about 1/3 empty. It’s got three 2-hour DVCPro captures on it (about 80GB) and about 20GB of other files (PSD and TGA graphics, mostly).

    Admittedly, my Premiere project is rather complex; it’s about 1 hour long, incorporates footage from all three captures, and includes literally hundreds of TGA stills (and their associated transitions, crossfades, and effects).

    What gives here? Why all the dropped frames? Our system is about 2 years old and has succesfully edited over 100 hours of footage. By the way, when exporting this timeline as an MPEG-2, the system also lags at an effect here and there, causing the remainder of the program to lose a/v sync.

    Sorry to ramble, but thanks in advance for any assistance you might be able to offer!

    –Michael.

    ——————————————————
    // love what you do or do something else. //
    Michael Ebert — graphic designer, jazz saxophonist, horror movie devotee
    https://homepage.mac.com/mwebert
    mw*****@*ac.com
    ————–

    David J replied 20 years, 12 months ago 2 Members · 1 Reply
  • 1 Reply
  • David J

    May 20, 2005 at 3:19 pm

    Dropped frames suggest a system bottleneck somewhere.

    Worth checking (if you haven’t already) that the scratch disks are not allocated to the system drive (the default).

    Even if the scratch disks are appropriately set, if you have been editing a complex project for a long time, preview files can become very unoptimised. Worth dumping and rebuilding all project preview files before final replay.

    If that doesn’t fix it, another possible culprit is excessive complexity of RT audio replay. Worth going into project audio settings and reducing the number of unrendered audio tracks down, possibly, to one. This aspect is most likely to be the cause of loss of sync if you are using clips with sample rates that do not match the project settings, but complex audio edits can also overload the CPU at replay time.

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