Forum Replies Created

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  • David Bogie

    March 29, 2007 at 9:52 pm in reply to: exporting for DVD

    Production on spec should be examined and planned by knowing the nature of the release medium before you begin work. Your single-pixel lines imply you also have out of spec colors to deal with, maybe other non-NTSC issues. But you have not stated what video format you have used for production.

    DVD, using conventional, currently available MPEG2 for standard def, will not give you what you want. You must either wait for a higher def DVD burner to become available to you or you accept SD and make the best of it. One way is to add 1.5 pixels of vertical blur. You’re going to be surprised at the output. Similar to the process of anti-aliasing, adding blur to interlaced video actually makes it look like it’s sharper. Most of the time, not always.

    bogiesan

  • David Bogie

    March 23, 2007 at 4:45 pm in reply to: Using AE Text Presets in Premiere Pro

    Not that I can tell, the animation/keyframe API system in After Effects does not translate to the API of Premiere.

    Not yet. We have no idea what the next rev of Adobe’s video suite will include, especially now that Premiere is coming back to the Macintosh.

    bogiesan

    This is my standard sigfile so do not take it personally: “For crying out loud, read the freakin’ manual.”

  • David Bogie

    March 23, 2007 at 2:57 pm in reply to: multiclip edit shift timecode.

    > So I would have to place 2 multiclips in a timeline, for the final edit? < Affirmative. You cannot use a single multiclip because your sources are not congruent. It is a requirement of the feature that there exisxts a common sync point among all clips in the multiclip. If your second half of the show was to be dubbed to a another tape that was black for the first half, you would have three clips that all have the same start point and they could be synced. Or you could dub your first half tape to have black for the second half and sync them all to their end points. bogiesan This is my standard sigfile so do not take it personally: “For crying out loud, read the freakin’ manual.”

  • David Bogie

    March 23, 2007 at 2:31 pm in reply to: Can’t see video in my viewer

    You have set the viewer to show the alpha channel. Dunno why it’s so easy to do or why the code monkeys refuse to put some kind of indicator in the interface.

    This was my very first question about FCP posted here many years ago.

    bogiesan

    This is my standard sigfile so do not take it personally: “For crying out loud, read the freakin’ manual.”

  • David Bogie

    March 22, 2007 at 9:37 pm in reply to: fire body

    I disagree. Incandescent effects like fire are all about illusion. You only need to make weird, chaotic swirly stuff that an audience thinks resembles fire; The audience will allow themselves to be convinced especially if the physics are right. In fact, I’d say the physics are the most important part: Does the fire system, whatever you’re using, flow into a low pressure area an an object moves?

    But you don’t really need particles to make fire at all.

    https://www.theanvel.com/free_aeps_detail.php?aeps=84

    Dean uses text animation presets, vector blur, roughen edges and some other simple and fast effects to create excellent combustion illusions. These are much easier to cope with than particle systems. Interactivity with the environment is controllable but it’s certainly not as easy as a particle system, that is true.

    bogiesan

    This is my standard sigfile so do not take it personally: “For crying out loud, read the freakin’ manual.”

  • David Bogie

    March 22, 2007 at 9:13 pm in reply to: particles form an object

    CC Snow has an alpha build-up feature. It won’t do what you want but it’s a good place to practice since you’ve already got it on your AE ssytem.

    bogiesan

    This is my standard sigfile so do not take it personally: “For crying out loud, read the freakin’ manual.”

  • David Bogie

    March 22, 2007 at 9:11 pm in reply to: Creating a spray paint effect

    We see Trapcode mentioned often around here as the

  • David Bogie

    March 22, 2007 at 9:06 pm in reply to: create kind of a burned effect

    You mean like someone opened the back of the camera or loaded the reels in daylight?

    bogiesan

    This is my standard sigfile so do not take it personally: “For crying out loud, read the freakin’ manual.”

  • David Bogie

    March 22, 2007 at 9:05 pm in reply to: flare effect makes AE crash

    > Got volumetric lights going, so I’ve attached the flare effect to each of the lights. < How are you generating the volumetrics effect? That might be what's causing the conflict. But you should be able to make another render pass with just the flare. Copy it to a another layer, use Fan's Xmult or Knoll Unmult, and turn off all other layers. You may, of course, need to make it pass behind some of your foreground elements. bogiesan This is my standard sigfile so do not take it personally: “For crying out loud, read the freakin’ manual.”

  • David Bogie

    March 22, 2007 at 9:02 pm in reply to: fire body

    Or try Colorama instead of toner if you need more color range and transparency.
    Whatever you do, you will want to have at least two fire layers, maybe more, with different parameters, to give your effect some organic chaos.

    CC Particle System and PS Classic can fill an alpha or use an alpha as the emitter source, This could you give you a controllable rim of incandescence, that extra sizzle that helps distinguish your human torch effect from everyone else’s clich

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