David Beard
Forum Replies Created
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[Spencer Tweed] “That said I will give you one other piece of advice. A lot of times it isn’t the matte generation that is the issue, it is actually how you treat the edges. PARTICULARLY with blurry edges, you’ll actually need to mix in the footage into your foreground BEFORE you matte it on top of the background. It’s takes a lot of precomps, which is why I use Nuke… Anyway check out CineGobs “Spill Suppression” which is a fantastic plugin I could not key without. First you’re going to want to use that plug-in to despill the foreground. Then separately you can actually create a SUPER soft matte with that plugin (I wouldn’t even call this a key because it is quite soft and dirty), which you use to overlay your background plate on TOP of your foreground greenscreen footage. Precomp the whole thing and THEN matte it out by your original matte, and put this precomp over the background plate. Lastly play around with how much you blur the background plate before you overlay it on the greenscreen footage.
Whew, hopefully that makes sense… Let me know if you need a step-by-step.”
Spencer, I am very much interested in your suggested approach. I’m working on something currently that has a CU shot of a product, in which I’m struggling to deal with the out of focus edges in the background of the image that blend with the green screen. You mentioned a step by step. Myself, and others I’m sure would love to know more about this approach.
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David Beard
February 28, 2013 at 12:53 am in reply to: Monitoring RED .r3d files on external monitor.I’m curious if you’ve had issues at all with kona 3 output in after effects?
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David Beard
February 27, 2013 at 11:50 pm in reply to: Monitoring RED .r3d files on external monitor.I had a kona 3 that did this beautifully, but I need a blackmagicdesign deck link for resolve.
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David Beard
February 27, 2013 at 11:48 pm in reply to: Monitoring RED .r3d files on external monitor.I tried this with one of my apple monitors, and it worked likes charm. I’m curious what type of output this is. Is it 10-bit? I just need to get a dvi cable to run into my Flanders monitor. I also might consider a dvi to Sdi box, so I can loop through my Sdi on my Flanders to go out to my 55″ client monitor.
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David Beard
February 26, 2013 at 7:06 pm in reply to: Trouble with 720 23.98 Black Magic transmit, and new sequences created from clipsDo any of you have experience with Redcine-X Pro? Do you know of a way to output material at 720 59.94, even if it was captured at 4k 23.98, and have it look retain the look of 24fps?
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David Beard
February 26, 2013 at 7:04 pm in reply to: Trouble with 720 23.98 Black Magic transmit, and new sequences created from clipsAt the time I was transcoding these files, I was trying to do what I could to save on file size. I was encoding an entire feature, so I thought it was a good idea. Also, at the time I was working with a Kona card, which allowed me to display 23.98 footage through a 59.94 output setting.
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Did you ever have any luck using this method. I’m pretty much in the same boat at the moment. I have a locked edit that I would like to replace camera audio with production audio. I have downloaded a trial of Pluraleyes, but I’m struggling to have it work for me. I have created a duplicate sequence and media managed in FCP, so I have all of my video clips in one folder, which makes it easy to bring into pluraleyes. Now, I’m stuck, because my production audio is not labeled well, is spread over multiple folders. When I try and bring all the audio files in from each day that a certain clip was shot, so that pluraleyes could hopefully find the right audio file, things just get crazy, and I can’t make out what is really happening once synchronizing has finished. My goal is to create new video files with the new production audio linked, and then have FCP reconnect to these files. Any thoughts?
Thanks
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I would like to stablize the vertical bumps in the dolly move.
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My apologies. I changed it so it is now password accessible. Password is traced.
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I have been getting better results in the hair with Primatte, so no, i haven’t had a chance to use the inside mask, But I have been making a duplicate layer with a mask applied the the trouble area (normally the chest of my talent) and have been placing that underneath to fill the holes. These holes are norally shiny sequins on the talents wardrobe, and are reflecting blue. I just use spill killer afterwards to take away the blue.
My main issue is wanting to learn how to better use the paint tool to apply alpha. But how am I able to do that with a time remapped layer. Is there no way to paint on a pre comp?