Forum Replies Created

Page 1040 of 1081
  • Dan Ebberts

    January 12, 2006 at 12:04 am in reply to: time flicker?

    You probably want the Strobe Light effect with the “Make Layers Transparent” option.

    Dan

  • Dan Ebberts

    January 12, 2006 at 12:04 am in reply to: time flicker?

    You probably want the Strobe Light effect with the “Make Layers Transparent” option.

    Dan

  • Dan Ebberts

    January 11, 2006 at 5:47 pm in reply to: Can AE read from a database (or a simple textfile) ?

    It would be fairly easy with a script. You can’t do it with just an expression though.

    Dan

  • Dan Ebberts

    January 11, 2006 at 5:47 pm in reply to: Can AE read from a database (or a simple textfile) ?

    It would be fairly easy with a script. You can’t do it with just an expression though.

    Dan

  • Dan Ebberts

    January 11, 2006 at 2:18 pm in reply to: adding decay to Dan’s random lines script

    I’m not sure what you mean by decay. Do you want the lines to slow down and stop at random positions, return to their original positions, or something else entirely?

    Dan

  • Dan Ebberts

    January 11, 2006 at 2:15 pm in reply to: Ending the wiggler in time?

    A slider, as suggested would work, or you could code it right into your expression:

    amt = linear(time,28,30,12,0);
    wiggle(3,amt);

    Dan

  • Dan Ebberts

    January 11, 2006 at 2:15 pm in reply to: Ending the wiggler in time?

    A slider, as suggested would work, or you could code it right into your expression:

    amt = linear(time,28,30,12,0);
    wiggle(3,amt);

    Dan

  • Dan Ebberts

    January 10, 2006 at 9:24 pm in reply to: Using system clock time in expressions?

    I think the nature of AE and expressions makes system time unusable if you think about it. If you were using it as random seed, that number would be changing even while you’re just sitting on the same frame. With the way expressions work, there’s no way to just seed the random number generator once and have that affect the entire comp. And there’s no way to pass the seed from one frame to the next. I’m guessing it wasn’t an oversight to leave it out, because it just wouldn’t work the way you would want it to.

    Dan

  • Dan Ebberts

    January 10, 2006 at 9:24 pm in reply to: Using system clock time in expressions?

    I think the nature of AE and expressions makes system time unusable if you think about it. If you were using it as random seed, that number would be changing even while you’re just sitting on the same frame. With the way expressions work, there’s no way to just seed the random number generator once and have that affect the entire comp. And there’s no way to pass the seed from one frame to the next. I’m guessing it wasn’t an oversight to leave it out, because it just wouldn’t work the way you would want it to.

    Dan

  • Dan Ebberts

    December 28, 2005 at 5:39 pm in reply to: Slowing speed-slider down makes animation go reverse!

    If you do it this way, you’ll end up with a rotation expression that looks something like this:

    amp = 30;
    stride = 50;
    dist = position[0] – position.valueAtTime(0)[0];
    cycles = dist/stride;
    value + amp*Math.sin(cycles*Math.PI*2)

    With possibly an initial phase offset to put the leg in the correct position at time = 0.

    Dan

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