Forum Replies Created

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  • Cory Petkovsek

    October 11, 2010 at 8:36 am in reply to: How do deform cubes/objects around a sphere?

    Use Object mode on the cloner object and point it to a sphere. You can disable or enable the sphere in the render as you like, but it does need to be enabled (green check). Then you can apply the random effector as normal to make your city.


    Cory Petkovsek
    Corporate Video
    http://www.CorporateVideoSD.com

  • Cory Petkovsek

    October 10, 2010 at 6:35 pm in reply to: keying out B/G in C4D

    Check the render alpha box and straight alpha on the render settings where you specify the file name, then select a codec that supports alpha.

    Cory


    Cory Petkovsek
    Corporate Video
    http://www.CorporateVideoSD.com

  • Cory Petkovsek

    October 8, 2010 at 4:36 am in reply to: White flashes/Specks-after rendering

    Uh cinepak? Ok, don’t use that one again. That codec is circa 1991. I recommend you render out with a lossless codec so you can adjust it in a compositor (like after effect) then rerender to a more appropriate delivery codec like h264. You’ll also be able to render to multiple formats or tweak your final delivery settings without having to rerender the 3D.

    If you’re on windows, download lagarith which is free and pretty good compression and performance. Other options are huffyuv and ut.

    If you’re on mac, you can use the quicktime animation codec (on best settings), or prores (only visually lossless I believe). You can do the quicktime animation codec on windows too, but lagarith is a better option (much smaller).

    Or on either platform you can render out to a tiff or png sequence (as separate files) or the same contained in an mov file.

    All of those options will eliminate the question of the artifacts being caused by the codec.

    You should also spend some time learning about video codecs. The other forums here at the cow are a good resource for that.

    Cory


    Corporate Video

  • Cory Petkovsek

    October 8, 2010 at 4:27 am in reply to: Syncing Noise Displacement with audio

    That is so sick. I love it. Makes me want to play in 3D all day!


    Cory Petkovsek
    Corporate Video
    http://www.CorporateVideoSD.com

  • Cory Petkovsek

    October 7, 2010 at 7:04 pm in reply to: White flashes/Specks-after rendering

    Wierd. What render settings have you tried or are using? Vague questions result in vague answers by necessity. Do they show up when you are rendering still images on the specific frames? Are you using animation settings for the render and antialiasing (as opposed to still image)?
    Cory


    Corporate Video

  • Cory Petkovsek

    October 7, 2010 at 7:00 pm in reply to: Render Time

    Can you see alpha in photoshop? Determine if the problem is in AE or cinema and you’ll cut your troubleshooting in half.

    I don’t understand your description of the white desk. If this is a separate issue from render time I recommend starting a new thread.

    Cory


    Corporate Video

  • Cory Petkovsek

    October 7, 2010 at 6:10 am in reply to: Vector Motion & Depth of Field together

    Maybe render out a separate depth pass and render motion blur in c4d and dof in after effects?


    Cory Petkovsek
    Corporate Video
    http://www.CorporateVideoSD.com

  • Cory Petkovsek

    October 7, 2010 at 5:27 am in reply to: liability insurance; additionally insured

    I have not experienced this, so here’s a guess. The building manager should only be requesting such a thing if his 6 companies all own a part of the building. If only one company owns the building, then that one company should be the only one insured. If only one company owns the building, but the other 5 are in the building, still only the one that owns it needs to be insured.

    I would get your client involved, since they are the building managers customer and they’ll have more weight than you will. Something saying like, ‘Your building manager is requiring really extraordinary measures to film here. They should only request one company insured, not 6. So we could always rent out a studio for $xxx a day if they aren’t being reasonable.’

    Your insurance doesn’t sound too out of line, although I’ve talked with production insurance agents that will provide certificates for free.

    Cory


    Cory Petkovsek
    Corporate Video
    http://www.CorporateVideoSD.com

  • Cory Petkovsek

    October 7, 2010 at 5:11 am in reply to: Default Texture size?

    Camera mapping isn’t what I’m talking about.

    If you have a 500×500 texture, it might look ok if the camera is far away from the object. If it’s near it, the texture might look like Wolfenstein 3D. Thus if the camera never gets close to the objects, smaller resolutions will suffice. The objects that get close to the camera will need higher resolution textures, or procedural (vector) textures.


    Corporate Video

  • Cory Petkovsek

    October 7, 2010 at 4:34 am in reply to: Focal points of camera- Can they be keyframed?

    If you create a camera, you’ll see all of the object parameters have a little circle by them. Those can all be keyframed. Select the frame, set a value, ctrl+click the little circle (it turns red). Select a new frame, set a new value (it turns yellow), ctrl+click the circle (it turns red);

    Focal point is set in the depth tab. You’ll need to add the depth of field render option and probably some other settings plus some monkeying to get it right. This tutorial is one of many that covers DOF, starting at 25 minutes.
    https://greyscalegorilla.com/blog/2010/01/live-tutorial-3d-text-in-cinema-4d/

    Cory


    Corporate Video

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