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Activity Forums Maxon Cinema 4D Focal points of camera- Can they be keyframed?

  • Focal points of camera- Can they be keyframed?

    Posted by Randal Radabaugh on October 7, 2010 at 3:49 am

    hello again.

    Well, I have learned more from just jumping into it than trying to learn C4d from the ground up.

    Question:
    How can the focal point of camera be keyframed over time?

    While working on a project I noticed that the focal point of camera
    can look really good at the low end. So I was trying to get it to start at a high focal point and end at a low focal point.
    I have tried messing with it but ….. it seems the focal point cant be altered over time. Can this be done?

    Seen this effect many times in films, but can’t figure out how to do it in Cin4d.

    Thanks for any replies…

    Cory Petkovsek replied 15 years, 7 months ago 3 Members · 4 Replies
  • 4 Replies
  • Cory Petkovsek

    October 7, 2010 at 4:34 am

    If you create a camera, you’ll see all of the object parameters have a little circle by them. Those can all be keyframed. Select the frame, set a value, ctrl+click the little circle (it turns red). Select a new frame, set a new value (it turns yellow), ctrl+click the circle (it turns red);

    Focal point is set in the depth tab. You’ll need to add the depth of field render option and probably some other settings plus some monkeying to get it right. This tutorial is one of many that covers DOF, starting at 25 minutes.
    https://greyscalegorilla.com/blog/2010/01/live-tutorial-3d-text-in-cinema-4d/

    Cory


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  • Adam Trachtenberg

    October 7, 2010 at 11:12 pm

    If I understand what you’re after you probably want to use a target camera. That creates a camera and a null which the camera targets. By animating the null’s position you change the focal point of the camera.

  • Randal Radabaugh

    October 11, 2010 at 9:01 am

    Actually Cory answered it perfectly. TYVM

    I am still getting used to how the UI works.

    But I do have another question.
    This does not seem to work in the Date/Time manager of the Sky Creator.
    As in Setting a keyframe for the time to be say 9PM,
    then add keyframe later for a later time so as to say speed up a
    sunset.

  • Cory Petkovsek

    October 11, 2010 at 6:28 pm

    New issue == new thread!

    I just did it in 11.5; it worked perfectly. It gave me sunshine, shadows, sunset and even stars. I didn’t even need to render and it changed in the viewport.

    Did you use military time? 21:00 hours for 9pm?

    Do you have global illumination turned on, as required for the sky shader object?

    You should be able to render single frames and see the sun or stars. You should also see it in your viewport if you’re in one of the shaded modes.

    Cory


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