Forum Replies Created

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  • I just tried the version i have .. it is working fine on osx 10.12.6 “sierra”

  • Christopher Adams

    December 1, 2015 at 3:14 pm in reply to: Motherboard supporting 3 GPUs

    I was faced with this same issue.

    I was on a Mac before and now just built a PC instead.

    My requirements were to run Both Resolve as well as Real time GPU rendering in Octane and Nvidia iRay. etc. These all require a ton of gpus

    I thought about going cubix.. but decided against it. For that price i could buy the GPU’s and the new motherboard.

    NOTE that as a bit of background… there are limits to the PCI lanes that various motherboard have. Also the CPU will also make a large impact on how many lanes there will be to the CPU and PCI slots. Most if not all of the i7 class CPUs will have only 28 lanes.. while Xeon’s will have 40.

    The need for multiple 16x slots, limits the boards that will take advantage of the 40 lanes. Of these you have a few boards that use dual Xeons from for example Super micro which have 80 lanes (40 per cpu)

    As for single chip boards.. from my research are 2.

    These have special PLE/PLX chips that help aggregate the lanes out so that it can do some slight of hand with resources thus letting you have 4 16x slots on these
    boards.

    NOTE that even with one of these 2 boards and a xeon.. that if you put in cards in some of the other slots, it may limit the bandwidth one one or more GPU slots down to 8x instead of full 16x speeds. Read your manual for your particular board for sharing limitations.

    The two boards that i was considering were:

    ASROCK
    https://asrock.com/mb/Intel/X99%20Extreme11/index.us.asp

    Asus
    https://www.asus.com/us/Motherboards/X99E_WSUSB_31/

    These both have similar setups and have the plx chips in them to support multiple slots running at 16x speeds.

    I eventually went with the ASUS one and its a brilliant and very flexible board.

    I am putting in 4 water cooled GTX 980 Ti – 6GB cards.
    https://www.evga.com/Products/Product.aspx?pn=06G-P4-1996-KR

    I found that they were similar to the titans speed wise but cheaper and a bit less ram.

    This decision seemed great compared to the costs of the cubix.

    NOTE if you have the need to move it around room to room or system to system then cubix makes sense.
    Otherwise i like my system self contained.

    HERE is my full build list…

    https://pcpartpicker.com/user/cjadams/saved/#view=BtPqqs

    If you have questions feel free to contact me with questions.

    cjadams.work (at) gmail (dot) com

  • Christopher Adams

    October 11, 2014 at 6:07 pm in reply to: Resolve 11 freezes on render

    I have a similar issue but my case it has to do with running out of GPU memory on a card that has three gigs of RAM trying to do 4K footage it just seems to crash resolve with crazy crap going on since 11 upgrade
    GTX 580 3 gb ram mac pro 2010 24 gig ram

  • Christopher Adams

    September 7, 2014 at 1:51 pm in reply to: Playback

    I have something similar.. but for me its only in the last few frames of a shot.. when it goes from shot to shot.. Otherwise in the middle of the shots are fine.
    And it renders fine too. Just stutters between shots.

  • Christopher Adams

    November 8, 2012 at 4:30 am in reply to: Best GFX card for Resolve today?

    I just grabbed a 580 3gb for the mac pro.. also grabbing a power supply for it.

    2010 mac pro. tempted to ditch the quadro 4000 and the ati 5770 and just put the 580 in run the power out the back and hook it to this:
    https://www.newegg.com/Product/Product.aspx?Item=N82E16817104054

    leaving the internal mac power supply to run the rest of the machine without a video card to power.
    I already have the 4 drive bays with HD’s in them and my boot drive in the lower 5.25 cage so the power supply will have to be external i think.

    THoughts.. does this make sense? Run a molex in split off the cdrom drive one to just trip the power supply on. and then run power into the case via the holes in the back slots?
    CJ

  • Christopher Adams

    November 7, 2012 at 9:19 pm in reply to: Quadro 4000 for Mac – one slot or two?

    SO if i had to go with a single card and ditch the ati and the q4000 i want the settup to use the fast card for cs6 and such but don’t want to keep swapping cables and crawling under my desk each time. I have right now the q4000/ati combo you stated above. Was thinking of ditching that for either a gtx 570 or a 580. (macvideocard modded) and just running with one card. How much of a perf. hit will i get in v9 with Mountain lion? compared to say the q4000/ati that im doing now?
    CJ

  • One thing i found in my testing the last few days was that the gtx 670m 3gb ram was pretty much equivalent to the Quadro 4000 in my mac pro 2010
    I ran tests for
    – resolve both (candle test and processing BMCC footage)

    – maya2013 Example scene with lots of users feedback with specs to judge.

    – lightwave3d from Newtek’s included demo scenes which was a pretty heavy setup.

    – After Effects cs6,
    Other then the candle test these were tests that others were using with the same example scenes for all platforms.

    Hardware:
    2010 Mac pro 2.4 Dual quadcore
    24gig ram
    ati radeon 5770 gui
    quadro 4000 2gb

    Asus G75VW-
    Processor: Intel i7 – 3610QM 2.3 GHz. (QuadCore)
    16gig ram
    Nvidia 670M 3gb ram

    I Also did a mac pro config where i was attached to the quadro 4000 as the GUI

    Results below:

    Resolve candle test: Connected to Q4000

    Mac Pro 2010 – ATI_for OpenCL
    V1 – 13.5
    v2 – 7.5
    v3 – 4.5
    v4 – 2.5
    v5 – 0.5
    v6 – 24.0 N/A (NR needs CUDA)
    v7 – 24.0 N/A (NR needs CUDA)
    v8 – 24.0 N/A (NR needs CUDA)

    Mac Pro 2010 – Quadro 4000_for Cuda
    V1 – 16.0
    v2 – 9.0
    v3 – 5.0
    v4 – 2.5
    v5 – 0.5
    v6 – 4.5
    v7 – 2.0
    v8 – 1.0

    Asus Laptop – GTX 670 – Sharing display and gnu For CUDA
    V1 – 16.0
    v2 – 9.0
    v3 – 5.0
    v4 – 2.5
    v5 – 1.0
    v6 – 5.5
    v7 – 2.0
    v8 – 1.0

    Maya 2013 Benchmark: – real world test example scene

    Forum poster:
    Benchmark:8:35 Maya 2012
    Computer: Dell Precision T7500
    Processor: Two Intel Xeon E5620 (2.4GHz, 5.86GT/s,4C)-1066MHz
    OS: Win 7 Prof. 64
    Memory: 24 GB 1333MHz DD3 ECC RDIMM
    Video Card: 2 GB NVIDIA Quadro 4000

    CJ – mac pro 2010:
    Benchmark: 6:34 – Maya 2013
    Computer: Mac pro 2010
    Processor: Two Intel Xeon E5620 2.4GHz 5.86GT/s
    OS: OSX 10.8.2
    Memory: 24 GB 1066 DDR 3 ECC
    Video Card: 2 GB Nvidia Quadro 4000

    CJ – mac pro 2010:
    Benchmark: 6:33 – Maya 2013
    Computer: Mac pro 2010
    Processor: Two Intel Xeon E5620 2.4GHz 5.86GT/s
    OS: OSX 10.8.2
    Memory: 24 GB 1066 DDR 3 ECC
    Video Card: 1GB ATI Radeon 5770

    Computer: Asus G75VW Laptop:
    Benchmark: 10:04 – Maya 2013
    Processor: Intel i7 – 3610QM 2.3 GHz. (QuadCore)
    OS: Windows 7 Ultimate 64
    Memory: 16 GB DDR3
    Video card: Nvidia GTX 670m (3096Ram)

    Lightwave 3d benchmarks (IronSky Valk-over-NY Skies frame 291)

    2010 Mac Pro – Quadro 4000 2096ram
    4m 33 sec.

    2010 Mac Pro -AMD Radeon 5770 1024ram
    3m 37 sec.

    Asus G75VW – GTX 670m 3096ram
    4m 36 sec.

    After effects 3d benchmark:
    Render 3d scene

    Mac pro Q4000
    18min 2 sec

    Asus after gpu patch
    15.4 sec

    Davinci Real world test.. Black magic cinema camera 2k full shot 5 (playback and render)
    size = 2048 x 1350

    Mac pro quadro 4000
    Playback Grade Disabled: 12.5 FPS
    Playback With grade on: 7 FPS
    Shot render – Quicktime uncompressed 10bit 1:13

    Asus gtx670m
    Playback Grade Disabled: 12 FPS
    Playback With grade on: 6 FPS
    Shot render – Quicktime Uncompressed 10bit: 1: 08

  • I’m sorry i mis read the prev. post. He is using the plug in not the stand alone PI.
    I was able to export the png seq. and use it in AE just fine. Daniel said he was having issues so i created a test project.
    Maybe you can walk him though it using the plugin since i was using the stand alone program it might be different.
    CJ

  • I just created something in Particle Ill. and then went to the red record button and saved as a PNG sequence then clicked the Alpha checkbox then remove black from bg from RGB channels. you can also try create non intense alpha if needed but i didn’t have to check that in my test.
    Then i just imported it into AE and dropped it below the layer i wanted it over in the time line.
    Background image on first layer then the png sequence on the layer below that in AE and it went right in no problem.
    Hope this helps

    CJ

  • Haha I was showing someone that same problem yesterday and could not find it either…thanks!

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