Forum Replies Created

Page 99 of 163
  • Chris Smith

    October 18, 2005 at 6:16 pm in reply to: video quality

    How? Brightness changes, compression?

    First of all, don’t send it over to AE as a DV file, it will only degrade the image for no reason. Convert it over to Quicktime Animation. Then export it lossless on the way back. Premiere will render it back to YUV.

    Chris Smith
    https://www.sugarfilmproduction.com

  • Chris Smith

    October 18, 2005 at 6:14 pm in reply to: MINI DV

    I assumed they shot other stuff and you need to capture the whole piece. But if it is just music, have them mail you the audio and lay it in AE then render out from there. DV has a magic way of degrading graphics so if you can avoid it, it’s always best.

    Chris Smith
    https://www.sugarfilmproduction.com

  • Chris Smith

    October 18, 2005 at 3:46 pm in reply to: Animating in a perfect circle

    one of the easiest and most flexible ways is to just parent it to a null. Then move your emitter away from the null to whatever distance you want your radius to be. Then simply animate the rotation of the null. The null acts as the Sun and your layer now revolves as if the Earth. It’s flexible because at anytime you can just reposition the Earth and it will revolve from there. Plus you can add different rotation offsets to the null(sun) to change the orbit.

    Chris Smith
    https://www.sugarfilmproduction.com

  • Chris Smith

    October 18, 2005 at 3:46 pm in reply to: Animating in a perfect circle

    one of the easiest and most flexible ways is to just parent it to a null. Then move your emitter away from the null to whatever distance you want your radius to be. Then simply animate the rotation of the null. The null acts as the Sun and your layer now revolves as if the Earth. It’s flexible because at anytime you can just reposition the Earth and it will revolve from there. Plus you can add different rotation offsets to the null(sun) to change the orbit.

    Chris Smith
    https://www.sugarfilmproduction.com

  • Chris Smith

    October 18, 2005 at 3:42 pm in reply to: “Animal behavior”

    I know this is an AE copout since I don’t know expressions in AE. Have you tried it in a 3D app? It’s easy there. In Maya create a particle cloud. Have each particle attract to a goal (the egg). Create a user slider for the goal weight. Let them swim around, then animate the goal weight slider up when you’re ready and they’ll head in.

    In C4D it’s even easier with the Xpresso tools.

    I’m sure there will be some genius responses here soon.

    Chris Smith
    https://www.sugarfilmproduction.com

  • Chris Smith

    October 18, 2005 at 3:42 pm in reply to: “Animal behavior”

    I know this is an AE copout since I don’t know expressions in AE. Have you tried it in a 3D app? It’s easy there. In Maya create a particle cloud. Have each particle attract to a goal (the egg). Create a user slider for the goal weight. Let them swim around, then animate the goal weight slider up when you’re ready and they’ll head in.

    In C4D it’s even easier with the Xpresso tools.

    I’m sure there will be some genius responses here soon.

    Chris Smith
    https://www.sugarfilmproduction.com

  • Chris Smith

    October 18, 2005 at 3:39 pm in reply to: MINI DV

    That’s crazy talk. It can be captured by anthing that captures DV. The data is the data. If all you need to do is import it into a computer, and not shoot anything through the lens, you can use a little one chip camera, a DV deck, a 3 chip cam, whatever.

    Chris Smith
    https://www.sugarfilmproduction.com

  • Chris Smith

    October 18, 2005 at 3:35 pm in reply to: dust and scratches effect

    [Michael Szalapski] ”
    Chris is good, Chris is wise, if you want your effect to look really good just put a lot of work into what Chris said and you will succeed.”

    geez, don’t makee me live up to a standard now 😉

    Chris Smith
    https://www.sugarfilmproduction.com

  • Chris Smith

    October 18, 2005 at 5:35 am in reply to: dust and scratches effect

    Q? As in just the let…oh nevermind. lol

    Well there are all sorts of old film plug-ins floatng around, but with a little elbow grease you can do it with the built in tools. For the crud and lines, Maybe use the paint tools to add some white blemishes and scratch lines randomly over maybe a range of 15 frames or so. Then render this out to a clip. Re-import and set it to loop. Use this as a luma matte to lay some dark noisy footage over your video so that it looks like scratchy garbage. Then on the whole thing, add ‘the wiggler’ to the opacity of your layer set to a frequency of 24 (to be like a an old 24fps projector fluttering). Then add some noise. Finally some curves. On the curves raise the low end of the red channel up so the blacks go red. It’s really ugly and makes the film look very aged. Also take the gamma of the green channel and bump it up. In the RGB channel, clip the whites and crush the blacks to give it the bad latitude of old reversal stock. Then to top it off, create a mask around the edges of the video to darken the edges so it’s like a projector once again that has an image with a brighter center and darker edges.

    That should get you started.

    Chris Smith
    https://www.sugarfilmproduction.com

  • Chris Smith

    October 18, 2005 at 1:05 am in reply to: cinema 4d to after effects

    AE will not accept objects. It only works with 2D flat planes, period. There are plug-ins that render what appears to be some 3D objects only because they sync up with the AE cam. One of those is Invigorator. It will accept some object formats but the control is extremely limited.

    The normal workflow is to do all 3D animation in C4D and render out your final render in multiple passes for control then composite those in AE. You can export your C4D cam data so that whatever you add to it in AE will sync up though.

    Chris Smith
    https://www.sugarfilmproduction.com

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