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  • I should clarify that most things are done in 2D as a composite stage where you can do a multipass out of C4D to really refine the shield quickly using simple 2D filters. But my point was that the effect itself doesn’t need to use 2D. C4D shaders are extremely flexible and powerful.

    Chris Smith
    https://www.sugarfilmproduction.com

  • it’s not a platform prob but a version problem.

    You could use AE to generate the maps, but use a shader in C4d for the actual effect. Yeah, creat a sphere around your city.

    Turn on the transparency channel and put an animated noise map in there. You can really do all this in C4D very easily (more easily than in AE me thinks).

    Use the 3D noise in C4D to generate noise maps, use the gradient shader to have less transparency on the edges where there will be more glow. In the transparency channel, set the AOI (angle of incidence) option so that your noise distorts the image beyond it. Play with various specular options, and glow effects.

    If you learn the shaders in C4D, there is almost nothing you can’t do or animate. You can also create particle systems that flow along the sphere and use them to generate Pyroclusters for the kind of smoky quality but in more 3D than just a noise shader.

    But you certainly don’t need to go 2D for it. The only reason I would think you would go 2D is to get video of certain things like ink flowing in water to use as a map to be applied in one of the material channels in C4D to give a more real organic quality than just procedural shaders.

    Chris Smith
    https://www.sugarfilmproduction.com

  • Chris Smith

    April 10, 2006 at 5:12 pm in reply to: Another silly issue

    Create a spline and object, Then on the object select the ‘align to spline’ tag. Then drag the spline to the tag window.

    Not sure about how to use it in version 7 though. CHRIS has only used C4D since 9.1 🙂

    Chris Smith
    https://www.sugarfilmproduction.com

  • Chris Smith

    April 10, 2006 at 5:05 pm in reply to: combine text masks

    Make your audio waveform a greyscale image. So the waves are white over a black BG. Pre-comp this layer. Now use it as a luma track matte on the text layer.

    So the waveform image will only allow your text image to be shown where there are waveforms.

    Basically you are trying to deal with only masks where I think using mattes are easier in this case.

    Chris Smith
    https://www.sugarfilmproduction.com

  • Chris Smith

    April 10, 2006 at 4:56 pm in reply to: Maya to AE frame rate prolem.. Please help..

    I really think Maya was set to 24. Maya’s frame rate is not so straight forward. It’s been a couple years since using Maya so I’m foggy, but I believe it’s under the “standards” setting or something similar in the prefs. You’ll have to improvise. But it’s not just a quick click on export.

    You can make a Playblast to Quicktime and look at the framerate of it in the Quicktime Player.

    Chris Smith
    https://www.sugarfilmproduction.com

  • Chris Smith

    April 4, 2006 at 4:45 pm in reply to: Particular trail

    Well, no, I was wrong me thinks.

    I played with it a sec. I got it in the ballpark.

    No aux system at all. Turn it off.

    No physics (except the drift if you want it)

    Set the velocities to zero. Set the particle life to a few seconds. Set particle type to ‘glow sphere’ Set a high number of particles emitted.

    So basically wherever the emitter goes it leaves a wake of closely packed glow spheres. So the size over life to drop so it creates a tail.

    Chris Smith
    https://www.sugarfilmproduction.com

  • Chris Smith

    April 4, 2006 at 4:23 pm in reply to: Particular trail

    Did you set the speed to zero so the lead particle sticks to the emitter position? And the life of the particle longer than your comp?

    Chris Smith
    https://www.sugarfilmproduction.com

  • Chris Smith

    April 4, 2006 at 3:48 pm in reply to: Particular trail

    The “Organic Lines” preset is basically the same effect. Change it’s color and initial particle count, while keep the aux system similar.

    Chris Smith
    https://www.sugarfilmproduction.com

  • Chris Smith

    April 4, 2006 at 3:44 pm in reply to: Particular trail

    Hi Dave,

    On the Particular site there is a quote from the guy that did the effect. He explains it in a nutshell.

    As far as creating trails. you use the aux system so that a lead particle generates a dense stream of particles behind itself. Then set the scale so that they get smaller with life span. This way it gives the illusion of a thin tail.

    He set the physics air properties to match the camera move.

    Chris Smith
    https://www.sugarfilmproduction.com

  • Chris Smith

    April 2, 2006 at 5:14 pm in reply to: AE on a Mac

    I use AE on my Powerbook on occasion just to do test comps for timing and such. It’s not something I think you’ll want to use full time. Unfortunately I think AE will still be “slow” on the Macbooks because it’s not native to the Intel chips yet. I believe Adobe said it won’t be re-written for a while.

    So, hard to say which will be slower: an old computer or a new fast one being translated.

    Can you not borrow a G5 for a little while to tide you over? Does it have to be a laptop?

    Chris Smith
    https://www.sugarfilmproduction.com

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