Chris Smith
Forum Replies Created
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It’s probably some sort of pulldown that was done to it. You can try using the standard AE pulldown removel process. But if the cadence is non-standard, AE may not recognise it but it’s worth a try. Check the manual on “Remove pulldown”.
Chris Smith
https://www.sugarfilmproduction.com -
Chris Smith
November 15, 2006 at 2:23 am in reply to: Copying this effect :- Can anyone help me PLEASE!If the final result will be Flash, then you should do it in flash in the first place me thinks. That way it will be way cleaner and easier to load on the site. Flash itself has a vectorizer built in that will get you started. Then you’ll break all the vector objects into parts which can be converted to symbols then animated independently.
Chris Smith
https://www.sugarfilmproduction.com -
Like stated above, I think in 2D I would just draw the final result then use animated masks to reveal it over time. Basically use this same effect:
Chris Smith
https://www.sugarfilmproduction.com -
That’s the standard way. There is no native YUV codec that won’t need rendering in FCP that I know of that supports an alpha channel. So you use an RGB codec like Animation, PNG, TIFF, IFF, etc , etc that supports an alpha channel. Then like was stated set the colors to millions+. The ‘+’ means with an alpha channel.
Chris Smith
https://www.sugarfilmproduction.com -
Hey nick. There were some plug-ins to do this but it can easily be done without one. Basically find something unique about your FG or BG. For example if you want the effect just on the BG behind a person, then use a keyer to key out someones face. Then use that alpha inverted on a pattern layer which is multiplied over the image. It all depends on the scene, but the point is to use keyers, or levels to create a matte to isolate the area where you want the effect, then use screen/add transfer mode if you want the overlayed pattern to be brighter than the BG (like a light shining through blinds) or use multiply for darker like shadows.
Chris Smith
https://www.sugarfilmproduction.com -
Or you can control the camera the intuite way like you can in Maya. Hold the (mac) option or (PC) Alt key then use a 3 button mouse to zoom, track, orbit. But under prefs you may want to check the ‘reverse orbit’ which seems more natural.
Chris Smith
https://www.sugarfilmproduction.com -
I’m not saying to tell it what to track (Although all 3D trackers I have used you can set up a manual track to add to the auto tracks). I’m saying you should be able to rename any tracking point. For example change it from something like “Point 168” to something relevant like “Plate” so when you see hundreds of track points as nulls in your 3D program you know which point was the plate’s position in space so you can align your new object or layer to it.
Chris Smith
https://www.sugarfilmproduction.com -
I’m not saying to tell it what to track (Although all 3D trackers I have used you can set up a manual track to add to the auto tracks). I’m saying you should be able to rename any tracking point. For example change it from something like “Point 168” to something relevant like “Plate” so when you see hundreds of track points as nulls in your 3D program you know which point was the plate’s position in space so you can align your new object or layer to it.
Chris Smith
https://www.sugarfilmproduction.com -
Well, it’s a 3D tracker, but you’re saying you want it to output a 2D track for an AE layer to track to?
I haven’t used Hoe, but I did used to use it’s forefather “Icarus”. You can export the data as AE 3D data. Then in AE, the AE cam should match the footage. In PF hoe make sure there is a tracking point on the plate itself. Rename it to something relevent like “Plate” That way you know where in space it is. Then in AE you should be able to put your new layer in the exact point where that labeled tracking point was.
I haven’t used AE, but I usually use Syntheyes to do a 3D track. Export that to Lightwave file to bring into C4D. Then in C4D, I put my 3D objects in the exact 3D space where they need to be to track along. As long as the track is good, I always get a great lock with no slip.
Chris Smith
https://www.sugarfilmproduction.com -
Well, it’s a 3D tracker, but you’re saying you want it to output a 2D track for an AE layer to track to?
I haven’t used Hoe, but I did used to use it’s forefather “Icarus”. You can export the data as AE 3D data. Then in AE, the AE cam should match the footage. In PF hoe make sure there is a tracking point on the plate itself. Rename it to something relevent like “Plate” That way you know where in space it is. Then in AE you should be able to put your new layer in the exact point where that labeled tracking point was.
I haven’t used AE, but I usually use Syntheyes to do a 3D track. Export that to Lightwave file to bring into C4D. Then in C4D, I put my 3D objects in the exact 3D space where they need to be to track along. As long as the track is good, I always get a great lock with no slip.
Chris Smith
https://www.sugarfilmproduction.com