Forum Replies Created

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  • Chris Brett

    September 1, 2015 at 4:38 pm in reply to: Tracking, Painting, I have no idea?!?

    Hi John

    – I like Kalle’s idea better — suggest 2 static patches for first frame then either stabilise footage or track footage and apply data to patches —–

    ——————-all the best —————- chris —

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  • Chris Brett

    September 1, 2015 at 7:15 am in reply to: Tracking, Painting, I have no idea?!?

    – with organic changes such as lighting water etc I find it easiest to replace with elements from the footage wherever possible.

    – with this shot it might work to take the middle sections of the panels ( where there are no crosses ) and zoom them up to cover the crosses.

    ——————– chris —

  • Chris Brett

    August 6, 2015 at 3:46 pm in reply to: Layers disappearing in comp window…

    — interesting Walter……

    ……..looking back at it I would say thats the reason I had similar problems a while ago — if I reset everything it reappeared …

    ………. very good forum this — learn loads ………..

    ————– all the best ———– chris

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  • Chris Brett

    August 4, 2015 at 9:50 pm in reply to: fill shape with precomp of squares in grid

    Hi

    If you mean that the map is only to be made up of complete squares I think that will require lots of decisions about which to leave in and which to take out so that legibility and good looks are maximised.

    I do not know of anyway to automate this and if you want to be in control of the detail I think you probably need to artwork the edges carefully by hand so that it looks good.

    I would do this in either illustrator or photoshop by overlaying a transparent map as a guide and selectively deleting squares by hand.

    Also might be worth checking on the net to see if this already exists somewhere…….

    ———all the best ——– chris —

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  • Chris Brett

    August 4, 2015 at 6:58 pm in reply to: Layers disappearing in comp window…

    Hi

    ——– have had similar before when camera angle/positioning values/settings place the pre-comp layer out of sight in some way — — ie its visible from the main comp where the final result is calculated but not from inside the pre-comp because of the settings that apply there —

    If this is the case it explains why it plays ok but is hard to adjust inside the precomp — in my case I suspect there was a better way of managing the project but I couldnt work it out so scrapped the file and started again

    To test this theory you can reset the camera and all other values affecting the layer ( inside the pre-comp ) to see if it reappears and if it does then this is probably it …

    ——————————— chris —

  • Chris Brett

    August 4, 2015 at 5:18 pm in reply to: Vector or bitmap?

    Hi Steven

    —— that is what one would expect but I think not – I reckon you need to check the button in the parent comp ( ? ) —

    —— I’ll admit to being a bit slow in getting to fully understand this function and I am as keen to hear the full logic of this as you are ….

    ——————————- chris —

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  • Chris Brett

    August 4, 2015 at 12:45 pm in reply to: Vector or bitmap?

    Hi Walter

    I reckon you would be doing the AE community a great service if you are able to write an article that explains not only the basics but how these might apply in more complex situations.

    I think you are right about the cause of confusion but also, in my experience the real problems start when you need the precomp ( which may have other comps inside )to behave like a single scaleable item which is a blend of effects / keys / whatever.

    This seems especially tricky if using ray tracing as most effects do not work with 3D and therefore need implementing in precomps.

    I cant remember the jobs where I have had to use a workarounds but next time I am stuck I will save a copy for reference.

    All the best ———————- chris —

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  • Chris Brett

    August 4, 2015 at 8:01 am in reply to: Vector or bitmap?

    Hi Steven

    I know what you mean about continuous rasterise especially when using multiple comps in 3D — in some configurations I’m not even sure it works properly because on some occaiasions I have had to give up and use workarounds. ( could still be operator error but its sure not simple )

    However IMO I still go for vector assets every time as it gives a much cleaner result – well worth the hassle.

    This is especially true with type / logo assets / and anything that needs to be scaled up.

    If you are still getting used to the foibles of continuous rasterise I suggest you just stick with it rather than avoid it.

    If anyone has guru type knowledge of what happens when you have a comp inside a comp inside a comp etc ( using vectors ) — would be interested myself.

    —————— all the best ——- chris —

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  • Chris Brett

    August 4, 2015 at 7:48 am in reply to: clock wipe ring in 5 sections at same time

    Hi Dave and Kevin

    Many thanks for the info – much appreciated.

    All the best ————– chris —

  • …. a frame of black takes a lot less space than a photo of flowers which has more info – same way if one design has large areas of flat colour it takes less space.

    This could be the answer….

    —————- chris —

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