Forum Replies Created

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  • Cassius Marques

    June 13, 2013 at 5:55 pm in reply to: Image quality with movement

    I’m seeing some judder. If that’s what you’re reffering to as flickering and you rendered that out in 24fps. Frame rate will have everything to do with it 😉

  • The only way to apply a texture to each side of a cube in element 3d is to create the cube in another application (such as c4d or max) and apply a different material to each side there, then import that to element 3d.

    I guess you can have 3 instances of the plugin with 1 texture in each and using it’s matte capabilities to exclude the unwanted sides but that’s too much of a hassle to get a simple spinning cube.

  • neither particular nor form will be able to make exactly that. Particular can have custom particles form a custom shape, but then you can’t change this shape with those same already emitted particles.

    If you can fake some of it(let the particles die and emitt others, or fade in/out) you may be able to do that with particular alone.

    The only other way I would know of to do it flawlessly would be within cinema 4d. But if you’re not familiar with it, I’d suggest you try the faking approach first.

  • Cassius Marques

    June 4, 2013 at 8:46 pm in reply to: Mocha_RotoScoping_Actor_Asset_Planar_Track

    The roto brush tool does exactly that. Though I wouldn’t call it “a fix” because there’s a lot of manual adjustments to be done when using that tool. And it ain’t begginers friendly. You should see some tutorials on it and try it out. There’s no other way to do what you want but to manually mask the actor out(roto tool in this case will assist you with that)

  • Cassius Marques

    June 4, 2013 at 7:37 pm in reply to: Editing Keyframe tangents numerically

    Not at all, you explained it perfectly.

    As far as I know of, AE doesn’t let you set spatial interpolation per its In or Out state of keyframes. So yep, you gota change the curve through the viewport. It’s what I do in this case. But never once I got to the point that I coulden’t (visualy) zero out any wiggle in an animation.

  • Cassius Marques

    June 4, 2013 at 1:32 pm in reply to: Mocha_RotoScoping_Actor_Asset_Planar_Track

    Well I’m having a hard time figuring out where you’re stuck. But from the description, I would rotoscope the actor within AE with its roto brush tool (have you tried that?). Then track the feature to be replaced.

  • Cassius Marques

    June 4, 2013 at 1:23 pm in reply to: Hi Honey, I’m home

    there’s a preset on particular that’s called fireflies or something like that. Pretty close to what you’re looking in terms of movement if I remember right.

  • pixels don’t rotate in three dimensions ;).

    unless you get someone to do the same thing with a bunch of colered balls around them, there’s no automated way to track it.

  • Cassius Marques

    May 27, 2013 at 6:45 pm in reply to: Create “open” masks from text?

    there’s no automated way.

    You can either draw the mask yourself or you can open this generated masks…to do so select two vertices, right click go to “mask and shape path”, and then “closed”.

  • That youtube video has a 360p resolution, I can’t say for sure there is any problem regarding blurriness there.

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