Forum Replies Created

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  • On that specific case you can’t fix it because the distortion you’re using takes into consideration the resolution of your pixels. It would change every frame that the layer changed its rasterization (and sub-sequentially its alpha).

    What you should do is create a composition with a resolution big enough to your needs, then apply the distortion and if you’re not animating I’d suggest you to render each one out to .png since distortion effects tend to increase render times.

    Cassius Marques
    http://www.zapfilmes.com

  • [Darren Lee] “Is this something that’s avoidable?”

    Short answer is no. The long answer would be that you can make it work with some extensive use of mattes (which E3D provides in the engine), but it gets complicated and messy.

    So my advice is that you should switch your whole scene to a single 3d render engine and leave the mattes for just the compositing FXs.

    Cassius Marques
    http://www.zapfilmes.com

  • Cassius Marques

    January 27, 2020 at 1:02 pm in reply to: How did they do this?

    Yes, but the blend modes, if used, are just to clip the black from the subject’s face (to avoid masking) since most of the look was done live (lightning and most foreground/background effects).

    You could increment the shots with something like Diopter but everything this plugin has to offer can be done manually.

    Cassius Marques
    http://www.zapfilmes.com

  • Cassius Marques

    January 27, 2020 at 11:32 am in reply to: How did they do this?

    Lens effects, duplicates, masks and blend modes.

    A few shapes and some particles.

    If you would like me to dismember it a bit more, you’ll have to be more specific in what you’re most interested in.

    Cassius Marques
    http://www.zapfilmes.com

  • Have you double checked that the shy toggle is off?

    Cassius Marques
    http://www.zapfilmes.com

  • Cassius Marques

    January 24, 2020 at 4:54 pm in reply to: 3D Layers + Motion Blur – Clipping Problem

    Yeah, that seems to be a bug. It only happens with shape transformations, not with the layer’s transformations. So maybe you report to adobe and start using the layer’s own scale instead of the shape and so on?

    Cassius Marques
    http://www.zapfilmes.com

  • Cassius Marques

    January 24, 2020 at 11:57 am in reply to: How can I create an animation like this?

    [John Mesata] “Just not sure how to render it out without the sphere causing the movement.”

    The sphere doesn’t need to render AT ALL, there are shy switches in C4D or you could just delete it. I added a sphere so you could see what would affect the animation.

    Cassius Marques
    http://www.zapfilmes.com

  • Cassius Marques

    January 24, 2020 at 11:52 am in reply to: How can I create an animation like this?

    [John Mesata] “I ended up tracking the sphere in after effect and replacing it there.”

    Please don’t do that! hahaha. If you add an external compositing tag to the sphere, and import the same .c4d project into AE and press extract, all the data would be there. Cinema 4d and AE play along like best buddies.

    As for the text if by any means you can’t format it in C4d (which I’ll find hard to believe) you can format in illustrator and export as curves then import and extrude in C4d.

    Cassius Marques
    http://www.zapfilmes.com

  • Cassius Marques

    January 23, 2020 at 7:53 pm in reply to: 3D Layers + Motion Blur – Clipping Problem

    I tried to replicate this but I don’t get that here. Can you share the project?

    Cassius Marques
    http://www.zapfilmes.com

  • Cassius Marques

    January 23, 2020 at 7:04 pm in reply to: How can I create an animation like this?

    You just have to type into a motext object, thinking about my workflow now, you may be able to even leave it procedural. Meaning you’re not required to convert to mesh before the Fracture does it’s thing.

    Create a motext object, type your text, change font (I reduced the default size and depth by a factor of 10) and drag inside the Fracture. What you’re seeing now inside the Fracture is a result of collapsing to object the motext (shortcut C, by default)

    Cassius Marques
    http://www.zapfilmes.com

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