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Page 19 of 122
  • You’ll need to answer yourself first. Where do you intend to show of the work you’ll be doing in AE?

    There is a standard for each standard but even those could vary, Youtube would accept several resolutions. Broadcast varies with location. The list goes on.

    Cassius Marques
    http://www.zapfilmes.com

  • Your description is exactly what he did…

    [Mark Doctor] “P.s. Don’t add a camera if it needs to be isometric.”

    Not adding a camera will default to the standard 35mm camera view. FAR FROM looking isometric.

    Cassius Marques
    http://www.zapfilmes.com

  • You should swap to a proper engine for 3d, or use Element 3d within After Effects. I’ve stumble upon those “bugs” and there is no way around them.

    Cassius Marques
    http://www.zapfilmes.com

  • Cassius Marques

    January 21, 2019 at 3:45 pm in reply to: Invalid image buffer size

    [Kalleheikki Kannisto] “Using the layer itself for displacement (I didn’t realize you can even do that)”

    That is the default selection when applying the effect. Maybe he accidentally reset the effect, or the creator failed to properly set that part up.

    Cassius Marques
    http://www.zapfilmes.com

  • For all its wonders, DUIK really dropped the ball on that feature. Its easily fixable though.

    Can you work with basic AE expressions?

    You’ll have to change the IF/ELSE expression that selects the type of kinematic to a LINEAR expression that can transition between them.

    For example: The “S | Arm” rotation expression has in its end, this little snippet of code.

    result = IKFK ? ik() : fk();

    If you change that to something like this and you add a slider control to the Hand Controler (for example)

    result = linear(thisComp.layer("C | Hand").effect("Slider Control")("Slider"),0,100, ik(), fk());

    You’ll be able to smoothly swap between them. Keep in mind you’ll have to swap that code in a couple of more places. If I remember right, three layers control one arm.

    Cassius Marques
    http://www.zapfilmes.com

  • Cassius Marques

    December 12, 2018 at 4:25 pm in reply to: how do I make the phone look good

    Assuming you’re startint with a proper model that has a “glass” material on top of the screen…

    Tweek the reflection values and maybe change to an environment that has a little bit more sharp changes to it.
    Gradients in your background could bring more focus to it.
    Increase the middle curves a bit.
    A little sharpen.
    Some low opacity overlays to bring it all together.

    Remember that its the reflection during the animation that will bring more realism to it.

    Cassius Marques
    http://www.zapfilmes.com

  • Go to Window -> Create Nulls from Path.

    Select your path and click on trace path. This will create a null with an expression thats linking it to a % of that path’s position. Duplicate this null as many time you have objects, set their % on the path to your liking and link your objects to these nulls.

    Cassius Marques
    http://www.zapfilmes.com

  • Do you mean AE get’s priority and sends the other windows to background? or is it closing them? I have three monitors so they don’t overlap here too much to be a problem. You could maybe install a third party software to keep whichever program window always on top (unfortunately, this is not possible by default with any Windows aplication as it is with task manager, for example, that has it built in)

    Cassius Marques
    http://www.zapfilmes.com

  • [Aaron Wiesen] “I did a test using your expression to see what would happen and it was as you predicted: the moment I copied in the expression, all of my layers snapped out of position”

    I was hoping it would work fine if you just created a null and had its first keyframe at starting position. If that was the case and it still moved your layers around its certainly a mistake on my part. I could have expanded the expression to normalize the position no matter where the layer was. But it would take some minutes and my intention was to keep it simple so the code as well as the effect it caused would be understandable.

    Cassius Marques
    http://www.zapfilmes.com

  • Cassius Marques

    December 6, 2018 at 12:34 pm in reply to: Copy animation keyframes in relation to positioning?

    You could add expressions that reference another layer’s position.

    Lets say you have a null called “master” that dictates the animation, if you paste toComp(thisComp.layer("master").transform.position) - [thisComp.width/2,thisComp.height/2] into your layer’s position they wont change position, but will animate just as the master does.

    Things can go from there…lets say you want to stagger the animation of some layers. You can make them animate based on their inPoint if you change the expression to toComp(thisComp.layer("master").transform.position.valueAtTime(time-thisLayer.inPoint)) - [thisComp.width/2,thisComp.height/2]

    And so on…

    The thing is that it could end up getting trickier than just animating them, depending on what you need.

    Keep in mind that you can copy/paste just expressions if you go to Edit -> copy expressions only, so you’ll be able to write the expression in one layer, copy just it and paste to all others.

    (I’m assuming this master’s animation starts at the composition’s center, otherwise your layers will change position and you’ll have to adjust the expression with that in mind)

    Cassius Marques
    http://www.zapfilmes.com

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