Cassius Marques
Forum Replies Created
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Well, disregard my post on your previous topic, I see now that you figure out how to upload an image.
Unfortunately I still fail to see the problem. Please try to explain what you’re trying to achieve with that selected image layer.
Cassius Marques
http://www.zapfilmes.com -
Indeed you have to be a lot clearer.
I have no idea if you’re working with videos, images. No idea if the problem lies within the content of that video or in a parameter of some layer in your timeline.
Help us help you…
Cassius Marques
http://www.zapfilmes.com -
The most common reason is that the layer is set to be a guide layer.
Cassius Marques
http://www.zapfilmes.com -
Additionally you can have another instance of element with just the cylinder to be used as a luma matte for the text you had before.
Having a one sided full white cylinder used as a luma matte would allow you to use a copy of AE’s text on top of whatever you’ll have sandwiched in between.
It would be easy to setup if what you posted is the only goal you’re after. If not it may be a hindrance in your project.
Cassius Marques
http://www.zapfilmes.com -
The threshold can easy that up a bit. But that’s an inherent thing with E3D. Keep in mind that changing your text comp size may mean nothing if your texture size limit is already maxed up inside Element. (Max is 8k, not the default setting)
And you maybe viewing the textures compressed. Its the default setting inside the viewer. It may or may not resemble what you’ll get after you exit the options view.
Cassius Marques
http://www.zapfilmes.com -
Cassius Marques
April 15, 2019 at 8:34 pm in reply to: What render setting should I use to achieve a realistic light render result?I guess you are just lacking something to be reflected/refracted from the glass. Seldom a glass is photographed alone in a white room.
I just added a pub HDRI and rendered with a default glass octane material.
Cassius Marques
http://www.zapfilmes.com -
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Cassius Marques
http://www.zapfilmes.com -
He meant for you to add a texture to the cylinder that consists of a composition with just your text.
It will be required that you tweak the opacity alpha threshold in the material’s options for the material you’ll add to the cylinder. Otherwise you’ll get alpha as black.
Cassius Marques
http://www.zapfilmes.com -
Cassius Marques
April 12, 2019 at 6:38 pm in reply to: How to make a detailed stone texture in 3D geometry?You should import the model into zBrush and add that detail there with brushes. Only adding geometry where needed.
Cassius Marques
http://www.zapfilmes.com -
Cassius Marques
April 12, 2019 at 4:39 pm in reply to: How to make a detailed stone texture in 3D geometry?THAT amount of detail indeed requires displacement, a little bit less can be achieved with a normal map. Both still require some tweaks in the glossiness of your material.
The displacement deformer should act just like the material channel, giving that it has enough geometry to work with and similar parameters. (in this case, huge amounts)
But yes, I’d go for the channel instead of the modifier. Why is it not an option, if I may ask?
Cassius Marques
http://www.zapfilmes.com

