Forum Replies Created

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  • Cassius Marques

    April 18, 2013 at 9:07 pm in reply to: Null Object 2.0

    That change to set matte is a must.

    Built in function to instance effects. Change one and it’s reflected within the others. You guys know 3ds max when you duplicate something? That would be nice, the ability to paste instances and then make them unique again if needed. I do this currently with scripts.

    And I can live without groups. Though if they figure something out that would be cool.

  • Cassius Marques

    April 18, 2013 at 6:17 pm in reply to: Null Object 2.0

    [Walter Soyka] “[Darby Edelen] “… compound effect to either look at the source layer “pre-effect” or “post-effect.” I may file that feature request as well but I’d love to hear whether someone has another option that makes more sense. ”

    The issue of compound effects seeing pre-effect contents is pretty deep. I’m torn about how I want this to work — a “post-effect” toggle in the compound effect itself, or a “Use render instead of source for compound effects” toggle on the source layer?”

    This is exactly what I tried to solve with being able to apply masks in a group basis. I can’t imagine why set matte ain’t able to see the source layer post everything else and as if it were collapsed. This would solve 50% of my problems. I just hasted in bringing everything together in an arguably possible solution.

  • Cassius Marques

    April 18, 2013 at 12:09 pm in reply to: Null Object 2.0

    [Darby Edelen] “You don’t think that would be confusing … Same problem with masks.”

    It’s not a problem! It is a new option, that’s the whole point. And no, I don’t find it confusing.

    [Darby Edelen] “So now users have a new dilemma: when do I pre-comp and when do I group? Instead of making the workflow more streamlined I think this is adding complexity”

    which to use? read the help and understand what’s the difference. Is it adding complexity? perhaps adobe should strip away all the other complex features AE has then?

    …seriously though, I may be oversimplifying things. But you’re overcomplicating them. Maybe you’re right and such a thing will never pop up, but I still hope Adobe will do something like that along the way. It’s for them to decide.

  • Cassius Marques

    April 17, 2013 at 9:12 pm in reply to: Null Object 2.0

    If the effects were applied like a pre-comp IT WOULD BE A PRECOMP…come on =P! All the rest you described are pre-comp alike functionality…

    Effects/masks would be instances applied down the hierarchy…all the rest is the same. That’s it.

    How do I expect THIS or THAT to behave? Just the same as I do in a pre-comp.

    The nodal thingy is just the concept. I don’t want interfaces, nodes, wires or anything.

    I want to be able to tell every layer within this group function to process the same effect (as if wired to a node), in this quick/lame example, the glow.

    And hey…I’m not saying its simple from a developer’s POV. I’m just saying it would save me a lot of time.

    Edit: And I know, big hardware impact. 500 glows against 1. But I prefer the machine doing it’s job instead of me. Again this is one example.

  • Cassius Marques

    April 17, 2013 at 5:16 pm in reply to: Null Object 2.0

    I understand and agree with you Darby, we can almost allways do it differently and get close results. Though it will take us more time, unless we had plenty of time to think it through before.

    But that’s just it. I want to do it faster with the least effort possible. There’s no downsides at having this kind of functionality and I do believe Adobe will introduce it to some extent sometime.

    And to be reasonable I’ve never used Nuke nor I’m blamming AE for not having something essential but I understand the nodal concept, and it would be cool to be able to use something like that.

  • Cassius Marques

    April 17, 2013 at 12:19 pm in reply to: Null Object 2.0

    I can, imagine hundreds of peoples photos coming in through Z forming up a logo, half is set to overlay and half to screen so they blend somewhat into the logo’s colors.

    I want to take out this 500 layers out of my main comp to make it less cumbersome. So I precomp them and collapse. But then I decide it needs a glow to sell the effect when it settles in, So I apply it and bamm there goes the blending modes.

    So…with this kind os situation, I usually have two choices. either I link some cameras with expressions or I precomp layers per-blending modes and set each comp again to their respective one.

    It can be sometimes pretty straightfoward to solve the issues. But I’ve had 10-20 projects already that it’s complexity were a lot greater that it became a real puzzle to solve and on those 20, maybe 5 that it wasn’t possible to do what wanted.

    A grouping function that would make effects/masking “global” to grouped layers would speed things up a lot with the way I tend to logicaly set my projects around.

  • Cassius Marques

    April 16, 2013 at 8:09 pm in reply to: Null Object 2.0

    Darby, from the examples he used I’m pretty sure he understands what that switch enables. 😉

    there are projects in which we NEED to apply effects without affecting blending modes… We NEED to have a matte masking several 3d layers at once…It’s this lack of nodal compositing capabilities that gets me enraged in some cases, there are only lame workarounds that involves duplicating and linking cameras. It has been asked before several times and its also in my wanting list.

  • how much overlap do you need? and for how long?

    …Can’t you just duplicate the flower group a few times and offset the blooming keyframes?

  • The way to tell AE to ignore what’s not seen is to crop the comp. Ae alone can’t tell if some light or effects outside your canvas are “bleeding in” and showing something.

    If you leave a 4k inside a 1080p comp…it will render out the entire 4k. You can duplicate that 4k 3 times and crop it to each corner. If you get any odd looks. It’s because you had something that required positional canvas to render (cameras, rasterized effects and so on).

    But I’m not even sure this will help much, because if you still have effects applied to a 4k video… That has to render out a 4k effect.

    What long times are you getting? and can you pin point what’s causing it?

  • Cassius Marques

    April 8, 2013 at 7:42 pm in reply to: Rendering Depth Pass out of AE

    Well, I’ve never done it but I guess you can tint everything black and link a bright light to your camera… where do you intend to feed in this depth?

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