Forum Replies Created

  • Caseyfilms

    February 14, 2007 at 12:21 am in reply to: Particle Emitter, dust storm.

    pyrocluster creates its own geometry, but if you’re using a non pyroclustered emitter in addition to the pyrocluster one, then you’ll have to attach some geometry for it. you could create something that looks like the little dots the emitter puts out during preview, but you won’t be able to make it just show those dots in the scene…

  • Caseyfilms

    January 30, 2007 at 11:58 pm in reply to: MOOOOOO render farm

    We tried to setup network render at our office. One thing that’s buried in the documentation is the location of the shared files. While the working file is automatically uploaded, you need to be certain that any external textures, materials, etc. that your project needs to run are also located in this shared folder.

    Like morons I was trying to network render files with a few gigabytes of motion picture textures. The network renderer will jam with large textures as it tries to feed the texture to the client computer’s memory.

    To summarize: Find your shared folder, save the world.

  • Caseyfilms

    December 22, 2006 at 7:29 pm in reply to: Chrome on flat faces of text

    Select the object you want to be invisible to the camera, add a compositing tab (objects pane: File:Cinema4dTags: Compositing) select the compositing tab and leave everything checked except “seen by camera”…

  • Thanks for the help. While it’s true that using Motion with glow provides a similar effect, the effect is not quite as nice as with c4d. I’m partial to the glow filter they have built in. The screens are all unique televisions, about 1000 of them, but the material limits it to around 200. I ended up deleting materials until the glow returned across the screen and it works. Thanks again…

  • Caseyfilms

    November 22, 2006 at 7:13 pm in reply to: Basic C4D animation question

    Assuming you already have the camera move animated, scrub to the point you want the camera to stop and record another keyframe. In the timeline editor, select the camera markers for this keyframe, hold down control (mac) and drag them to whatever length you want the pause to last. Holding control will duplicate the keyframe you selected while you drag. Select the two pausing keyframes and change the interpolation to linear. It’ll probably look pretty rough, but if you want to smooth the motion you’ll have to use custom interpolation and toy with the keyframes some more in the timeline.

    good luck…

  • if you can, try exporting from after effects uncompressed or whatever your native format is, then directly compress with quicktime or better yet final cut. i found the h.264 compressor compressions to always be crapass. i have gamma shift issues, but with 3d applications it also creates a ton of aliasing for some reason.

    however, when exporting directly from FCP both of these issues disappear and it’s as it is supposed to be.

    good luck

  • Caseyfilms

    November 7, 2006 at 10:57 pm in reply to: Casting shadows over Black with C4d

    Good advice. Thanks for the help!

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