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Activity Forums Maxon Cinema 4D Number of Materials imposing limits on GLOW, Workarounds??

  • Number of Materials imposing limits on GLOW, Workarounds??

    Posted by Caseyfilms on December 1, 2006 at 12:54 am

    I have a scene with somewhere around 400 unique materials. C4d refuses to render the glow channel applied to all 400 materials, removing the channel from the last 50 or so. Is anybody aware of this issue? Are there any ways to get around this other then Cutting the number of materials down?

    Thanks..

    Caseyfilms replied 19 years, 5 months ago 2 Members · 2 Replies
  • 2 Replies
  • Mylenium

    December 1, 2006 at 7:37 am

    I don’t think so. You seem to have reached a technical limit that probably nobody was aware of until today. ;O) Even using multipass rendering wouldn’t help you as the number of object buffers is limited… not sure though, why you even need so many materials with Glow. Glow is more or less an optical artifact created inside the camera and thus would be uniform across the entire scene, so applying it in post would probably do the same for you.

    Mylenium

    [Pour Myl

  • Caseyfilms

    December 4, 2006 at 9:57 pm

    Thanks for the help. While it’s true that using Motion with glow provides a similar effect, the effect is not quite as nice as with c4d. I’m partial to the glow filter they have built in. The screens are all unique televisions, about 1000 of them, but the material limits it to around 200. I ended up deleting materials until the glow returned across the screen and it works. Thanks again…

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