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MOOOOOO render farm
Posted by Nicholas Toth on January 30, 2007 at 6:27 pmHey guys —
I’m looking for a little more indepth tutorial on the render farm process. High def renders are a BURDEN.
The documentation given with the software seems like its missing some parts —
maybe thats because I’m not super literate with IT stuff.Suggestions?
Nicholas Toth
Freelance Animator
nicholastoth.comErik Mickelson replied 19 years, 1 month ago 4 Members · 5 Replies -
5 Replies
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Mylenium
January 30, 2007 at 7:42 pmWhat problems are you having? Actually C4D’s net render is one of the simpler ones to manage.
Mylenium
[Pour Myl
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Nicholas Toth
January 30, 2007 at 8:40 pmI guess actually setting up the client(s).
My studio is an apartment, and I have 3 macs.
I don’t have a server, and I was wondering if I could set it up to render to an external on my main machine.Nicholas Toth
Freelance Animator
nicholastoth.com -
Caseyfilms
January 30, 2007 at 11:58 pmWe tried to setup network render at our office. One thing that’s buried in the documentation is the location of the shared files. While the working file is automatically uploaded, you need to be certain that any external textures, materials, etc. that your project needs to run are also located in this shared folder.
Like morons I was trying to network render files with a few gigabytes of motion picture textures. The network renderer will jam with large textures as it tries to feed the texture to the client computer’s memory.
To summarize: Find your shared folder, save the world.
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Mylenium
January 31, 2007 at 6:17 am[Nicholastoth] “I don’t have a server, and I was wondering if I could set it up to render to an external on my main machine.”
Yes. Your machine can have the server and a render client running at the same time. Since you have to work with fixed IPs anyways, there’s nothing that would stop the cleint from seeing the server even if it’s jsut on the same address. Like casey said, never use large movie files unless you have lots of free disk space on your clients where they can be copied to. If you are following C4Ds standard procedure and have everything in your main project directory or a “tex” sub-folder, you should not need to intervene manually, though.
Mylenium
[Pour Myl
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Erik Mickelson
March 24, 2007 at 8:50 pmI would like to get this straight too.
If two computers are being used, do the assets have to be on each one or does the server automagically use its own file?
Can PC Xeons be mixed with Mac Xeons? I suppose that a PC version would have to be purchased for client?
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