Howdy,
Well, fully understanding the difference between the Model tool and the Object tool will help you know when to use one or the other. The main difference is when scaling. With the Model tool, scaling only affects the size of an object’s geometry, but its axis scale remains 1,1,1. This is the same as going into points mode and selecting all points and then scaling them. But, the difference with using the model tool is that it not only scales the geometry of the selected object, but it also scales all of the object’s children’s geometries. So the Model tool’s only useful feature is in scaling hierarchies’ geometries while maintaining all axes scales at 1,1,1.
Personally I rarely use the Model tool, and in fact, I’ve set Cinema 4D to default to the Object tool by starting CInema 4D with an empty project, selecting the Object tool and then saving the empty project to the root directory of Cinema 4D and naming the file “New.c4d”. That way every new scene created will have the Object tool as the default tool.
If I need to scale a hierarchy of objects, I use the Object tool and then freeze the scale transformation with my CD Freeze Transformation command in my CD Transfer Tools plugin. This is the typical workflow of most other 3D applications such as Maya or 3DS Max, which don’t have an equivalent to Cinema 4D’s Model tool. My scaling workflow with my plugin is a bit more predictable for me.
Adios,
Cactus Dan
Cinema 4D R10 XL Bundle, BodyPaint, Dynamics
http://www.cactus3d.com
http://www.cactus3d.com/Plugins.html