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Activity Forums Maxon Cinema 4D Stuck on uniform scale

  • Stuck on uniform scale

    Posted by Matthew Woods on May 6, 2011 at 8:42 pm

    I just encountered a problem as I was going through tutorials. I have somehow gotten my scaling stuck in a mode where everything will only scale universally on the x y and z axis. I am trying to scale a cylinder along the y axis, and the x and z are scaling with it. This happens if I grab the handles, or if I type a new size into the scale coordinates. It used to be working. I’m not sure whats changed. I’ve been searching the manual and the forums for the past half hour, I’ve tried toggling and untoggling the x y and z locks at the top of the screen, and the padlock in the attributes manager. No avail. Any clue what I did?

    Thanks,

    -Matt

    Need a quick break from motion graphics?
    Try my game Constellation at:
    https://www.paperdragongames.com

    Cactus Dan replied 15 years ago 3 Members · 5 Replies
  • 5 Replies
  • Brian Jones

    May 7, 2011 at 3:44 am

    is the cylinder editable?

  • Cactus Dan

    May 7, 2011 at 3:07 pm

    Howdy,

    Do you have the Model tool or the Object tool active?

    Adios,
    Cactus Dan

    Cinema 4D R10 XL Bundle, BodyPaint, Dynamics
    http://www.cactus3d.com
    http://www.cactus3d.com/Plugins.html

  • Matthew Woods

    May 9, 2011 at 2:00 pm

    Hi folks,

    Thanks for the replies. I was in model tool mode.
    I changed to object tool mode and now can scale along one axis.
    The tutorial book I’m working through has been having me stay in model mode,
    and didn’t ask me to change to object mode. Not sure why they omitted that step,
    although the book was written for an older version.
    I’m reading more about the two modes now.

    Thanks again,

    -Matt

    Need a quick break from motion graphics?
    Try my game Constellation at:
    https://www.paperdragongames.com

  • Matthew Woods

    May 9, 2011 at 2:18 pm

    Hmm….

    Reading more about the differences between the model and object tool modes, it sounds like I should be staying in model mode. I’m not doing animation yet. I can adjust the height of the cylinder independent of the other axis, by editing it in the object properties, making it editable, or going into object mode. Unfortunately, the tutorial book doesn’t tell me to do any of those things.
    I reread it carefully to see if I missed anything. It wants me to use the parametric handles to shorten the height, while in model mode on a still un editable cylinder primitive.
    I don’t appear to be able to do this. The book was written for release 10, so maybe something has changed.

    -Matt

    Need a quick break from motion graphics?
    Try my game Constellation at:
    https://www.paperdragongames.com

  • Cactus Dan

    May 10, 2011 at 3:29 pm

    Howdy,

    Well, fully understanding the difference between the Model tool and the Object tool will help you know when to use one or the other. The main difference is when scaling. With the Model tool, scaling only affects the size of an object’s geometry, but its axis scale remains 1,1,1. This is the same as going into points mode and selecting all points and then scaling them. But, the difference with using the model tool is that it not only scales the geometry of the selected object, but it also scales all of the object’s children’s geometries. So the Model tool’s only useful feature is in scaling hierarchies’ geometries while maintaining all axes scales at 1,1,1.

    Personally I rarely use the Model tool, and in fact, I’ve set Cinema 4D to default to the Object tool by starting CInema 4D with an empty project, selecting the Object tool and then saving the empty project to the root directory of Cinema 4D and naming the file “New.c4d”. That way every new scene created will have the Object tool as the default tool.

    If I need to scale a hierarchy of objects, I use the Object tool and then freeze the scale transformation with my CD Freeze Transformation command in my CD Transfer Tools plugin. This is the typical workflow of most other 3D applications such as Maya or 3DS Max, which don’t have an equivalent to Cinema 4D’s Model tool. My scaling workflow with my plugin is a bit more predictable for me.

    Adios,
    Cactus Dan

    Cinema 4D R10 XL Bundle, BodyPaint, Dynamics
    http://www.cactus3d.com
    http://www.cactus3d.com/Plugins.html

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