Forum Replies Created

Page 4 of 15
  • Bruce Quayle

    November 11, 2011 at 2:35 am in reply to: Vegasaur on Vegas 11

    Thanks Jeff. Very diplomatic indeed. ;o)
    Can I phrase it another way…If you could only afford one, which do you find most useful? IE: Which would you buy?
    Don’t mean to put you on the spot, but I don’t really want to purchase both, and they appear to perform very similar functions. I imagine there are others out there who may pitch in on this question.

    Cheers,
    Bruce

  • Bruce Quayle

    November 10, 2011 at 9:08 pm in reply to: Vegasaur on Vegas 11

    Hi Jeff,
    Could you please tell me what the difference is between Vegasaur and the VASST plugin Ulitmate S Pro?

    Cheers,
    Bruce

  • Bruce Quayle

    November 10, 2011 at 8:48 pm in reply to: Broadcast Colours filter and text events

    Hi Chris,
    Personally, I add my Broadcast Colour correction to the Video Output FX button in the Video Preview window.
    This then controls the colours and levels coming from all of your tracks and events and you shouldn’t experience the issues you mention.

    Cheers,
    Bruce

  • Bruce Quayle

    November 8, 2011 at 8:16 am in reply to: Sony Vegas 11 worht the upgrade? NOT

    Hi Steve,

    Here is the pertinent section from the Vegas “Help” file for the section on Full Resolution Rendering:

    Unless you have specific performance problems, choose Good. Choosing Best can dramatically increase rendering times.

    Good uses bilinear scaling without integration, while Best uses bicubic scaling with integration. If you’re using high-resolution stills (or video) that will be scaled down to the final output size, choosing Best can prevent artifacts.

    I believe there may be a way of specifying certain files that you might want to render “Best” while keeping others at “Good”…but I’ve never tried it.

    Cheers,
    Bruce

  • Bruce Quayle

    November 6, 2011 at 9:23 pm in reply to: Sony Vegas 11 worht the upgrade? NOT

    Hi Rob,

    You obviously need a solution rather than others’ tales of success…so here is my 2-bits worth (forgive me if it was the first thing you did!):

    Check your program properties to ensure that they conform to your video and audio as well as being the best for your project.

    Do this by clicking: File>Properties. This opens your Project Properties window.

    I shoot my material on an EX1r and have the following VIDEO settings:
    Template: Custom (1920×1080, 29.970 fps) (By clicking on the folder icon, you can browse your files for a file of your original material and clicking this will set the correct template for you).
    Width: 1920 / Hight: 1080
    Field Order: None (Progressive scan).
    Pixel Aspect Ratio: 1.0000 (square).
    Output Rotation: 0 (original)
    Frame Rate: 29.970 (NTSC)
    Pixel Format: 8 bit
    Compositing Gama: 2.222 (Video)
    Full resolution rendering quality: Good (NOTE: I have been advised that using “Best” slows down your rendering process considerably and is unnecessary for almost all applications).
    Motion Blur Type: Gaussian
    De-interlace Method: Blend
    Ticked – Adjust source media to better match project or render settings.

    My AUDIO settings are:
    Master bus mode: Stereo
    Number of stereo busses: 3
    Sample rate (Hz): 48,000
    Bit depth: 16
    Resample and stretch quality: Best

    Once you’ve checked all that, try clicking Options>Preferences to open your preferences window. Click on your VIDEO tab and make sure that you have the maximum number of rendering threads displayed that your processor can handle (Mine displays 16 threads with my i7 840Q processor). I have my dynamic RAM preview set at 200MB. Also check if your graphics card is showing up in the GPU acceleration box. I only have a NVIDIA GForce GT230M (kind of low end) and it shows up now, since I installed the latest version of SVP 11 (https://www.sonycreativesoftware.com/download/updates/vegaspro), as well as the latest NVIDIA drivers.

    I wont go through all the other settings as I doubt they will make any difference to your rendering speed, but it’s something you should do to turn Vegas into the sort of editor you will enjoy working with.

    As I said in the intro…please don’t take this as an insult to your intelligence if this was the first thing you did. I can only think that there must be some sort of conflict happening in your software, and by checking the above, you might be able to remove one such conflict.

    Hope this helps.

    Cheers,
    Bruce

  • Bruce Quayle

    October 30, 2011 at 1:45 am in reply to: Vegas Pro 11 stabilizer problem

    Hey Malcolm…you just solved my mystery! I had changed a number of options in the Video Properties tab and all of a sudden it worked…but I didn’t know which one fixed the issue. I guess it’s a bug that Sony can sort out in the next update.

    Thanks for your post!

    Cheers,
    Bruce

  • Bruce Quayle

    October 28, 2011 at 7:39 am in reply to: Viewing EX1 clips in Explorer inside Vegas Pro

    Enrique, you’re a bloody genious!

    Thank you so much for making my life that much easier. I search the BPAV file as you suggested and simply drag the files into my Project Media bin. What a pleasure!

    Cheers,
    Bruce

  • Bruce Quayle

    October 28, 2011 at 6:22 am in reply to: Stabilization in Veags 10 vs Vegas 11

    Hi Malcolm,

    Thanks for your input. I still haven’t managed to get the Vegas stabiliser to work, so I gave your solution a try. The only problem is that Virtual Dub doesn’t recognise mxf files or the files that come from my EX1. Any suggestions?

    I agree it’s bizarre that a company like Sony can’t provide a quality and functioning stabiliser for Vegas. I would have thought it would be a natural addition to the software.

    Cheers,
    Bruce

  • Bruce Quayle

    October 27, 2011 at 1:38 am in reply to: How do I turn on GPU accelerated video processing?

    Thanks Angelo!

    Cheers,
    Bruce

  • Bruce Quayle

    October 27, 2011 at 12:19 am in reply to: How do I turn on GPU accelerated video processing?

    Thanks for your response Steve.

    So I guess not all GPUs are recognised by Vegas? Is there anywhere one can see which ones are accepted, and what makes them acceptable?

    Cheers,
    Bruce

Page 4 of 15

We use anonymous cookies to give you the best experience we can.
Our Privacy policy | GDPR Policy