Brian Maffitt
Forum Replies Created
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The sliced-up-dead-guy demo! Yeah, that was a fun one. Good times.
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Double check your leading settings in your Character pane… make sure leading is set to a value above 0. make sure to select the text first or the changes will only apply to subsequent letters. If that looks fine already, look to the paragraph pane and see if your “space before” settings look unusual.
Good Luck,
Brian Maffitt
Total Training -
You should definitely design wide, and just don’t put anything too important along the left and right edges. Have some moving interest back there, but nothing critical. That way if the final destination is 4:3, you can crop it out and not lose anything.
You see this in HD programming for broadcast all the time. The same setup has to work for the HD and SD version of the broadcast. -
Thanks! I’m just gratified that people are still using the tools ten years after we created them.
Brian -
Hi Adam,
I designed Psunami many years ago, and as I recall it did not have depth of field built into its camera. It did, however, have the ability to render a gray scale depth map, and it is likely that any rendered depth blur in demo movies was accomplished with the use of a compound blur effect, accessing the depth map to control the blur. I assume the depth map feature is still in there, but I don’t have a working copy of the filter handy to check it for you.
If you find the depth map feature and you need help with compound blur, let me know!
Brian Maffitt -
Brian Maffitt
February 7, 2009 at 6:34 pm in reply to: vanishing point import in AE, some layers missed 🙁Hi Romain,
Last time I used this feature, the grids in PS had to be based on a single common grid in order to come in. One way to think about it is, each time you start a new grid system, it has to calculate a new camera, and AE will only import a scene with a single camera.So, if you started a second “grid group”, that’s why they didn’t come in. It can be a real puzzle figuring out how to make a grid system that all grows from a single origin, but that’s part of the fun. 🙂
Brian -
An interesting puzzle, but you can pull it off.
You’ll need to take advantage of text on a path, plus the ability to make a layer rotate in 3d space, plus the ability make individual letters rotate in 3D space.
As an example, type some text, add a circular mask to the type layer, and set the circular mask to be the path for the text. Make this layer 3D and rotate it along the x axis back into 3D space. Now enable per-character 3D in the timeline text dropdown, and adjust the x rotation of the type by 90 degrees to make the letters swivel up and behave more like a “cylinder” than a “disk”. You’ll immediately see what I mean when you do it.
Once you understand this approach, you’ll be able to draw an appropriate curvy path, then animate the 3D rotation of the layer AND the 3D rotation of the letters to generate the effect you are after.
If this is all too vague, let me know and I’ll throw together a demo project for you.
Good luck,
Brian Maffitt -
Brian Maffitt
January 22, 2009 at 7:49 pm in reply to: How do I have a character Throw an Object and track it. HelpI would certainly have the actor hold and throw a prop stone, and then replace the prop with your CGI stone after it leaves the actors hand. Removing the stone from a background with the paint tools will be relatively simple, especially if the shot is locked down. Then you can animate your replacement stone however you like.
Planning and setting up a shot like this is 3/4 of the battle. The post SHOULD be easy if you can shoot it well. It might help if you could describe in more detail exactly what you want… is it a hand held shot? Does the camera pan to follow the path of the stone? Is it a big rock or a small stone?
Brian -
That is not true–the coup was not bloodless.
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Hm, what is “real”? Is Sears “real”? It’s where America shops, or so I hear.
But yes, it’s me. I did some consulting work for JibJab a while back.
Brian