Forum Replies Created

Page 87 of 508
  • Brian Jones

    June 7, 2017 at 1:30 am in reply to: Looping cloth doesn’t work right

    only 271 frames render since it’s going from 30 to 300. The looping is fixed if the Priority of the Pose Morph tag is set to Generators 499 (I don’t know the minimum setting but Generators 0 doesn’t work) because it’s in a Subdivision Surface (and the Cloth Surface) it’s priority has to be higher so it gets calculated after them… hmm works at Generators 401 too and that’s one over Dynamics (Priority – Generators 400)

  • Brian Jones

    June 6, 2017 at 10:26 pm in reply to: TP animated end of lifetime..

    I would be trying to modify or take inspiration from the TP Scale Over Age preset

  • Brian Jones

    June 6, 2017 at 2:19 pm in reply to: Looping cloth doesn’t work right

    does the fps of the project match the render fps? Otherwise you’d have to post the file…

  • Brian Jones

    May 30, 2017 at 10:52 pm in reply to: Wrapping several splines around a polygonal object

    does this come close? Or am I missing the intent?

    11416_paragraphdeformation2.c4d.zip

  • Brian Jones

    May 30, 2017 at 2:26 pm in reply to: Projection mapping a 2D vehicle in 3D

    Camera Mapping is what you want (or are thinking about) I think, which has the Projection Man manager to make it easier. Just hunt for Projection Man in the help, and the help has a projection man tutorial in the tutorials section “Tutorials/Materials & Texturing Tutorial/Basic Surface Properties/Assigning and Projecting Materials/Projection Man” at least in R18 anyway…

  • Brian Jones

    May 26, 2017 at 2:29 pm in reply to: Cloth collider isue

    the cup object needs to have a cloth collider tag too

  • Brian Jones

    May 19, 2017 at 2:50 pm in reply to: Dynamics question

    Thanks for building that Jim

  • Brian Jones

    May 18, 2017 at 9:00 pm in reply to: Dynamics question

    another possibility (haven’t looked at your file yet but just thinking out loud) is to let the stack settle then turn off the dynamic tag for the one you want to move (turning it into a Collider object) then it could be animated out and the others would drop accordingly. Requires separate planks each with it’s own dynamics tag but if the numbers really are small it wouldn’t be too bad

  • Brian Jones

    May 17, 2017 at 4:37 pm in reply to: Align axis to extrusion?

    in the Rotate Tool settings Modelling Axis tab Axis – Selected and Orientation – Normal

  • Brian Jones

    May 15, 2017 at 10:50 pm in reply to: Render gouraud shading?

    no I meant resize the original image to a smaller size then reimport to the material but if you can get the same look with the Blur settings even easier

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