Forum Replies Created

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  • yeah, R19 now uses the “Media Core” and not quicktime. You can still render alpha using ProRes4444 but the Depth has to be 16 bit

  • Brian Jones

    November 6, 2017 at 3:43 pm in reply to: Clipping? Weird geometry?

    the inflate tool will inflate using the surrounding polys and since the veins are closed tubes those should deflate around their core while the heart deflates around it’s core, that’s true for all the sculpt tools (though I’m not sure there isn’t a way around that). For what you want the Magnet tool or the Move tool with a Soft Selection on would do what you want (but are a little harder to control)

  • Brian Jones

    November 4, 2017 at 8:43 pm in reply to: Work Paths Not Working

    looks like a spline made with Live Trace in Illustrator (or something like that). Which if set really tight gives you the pixels of the original image. The only way to do it cleanly is to trace it by hand (or maybe have a much bigger image to trace that one looks like the pixels were pretty large)

  • Brian Jones

    November 3, 2017 at 3:17 pm in reply to: Clipping? Weird geometry?

    I have no idea what’s going excepting it’s not clipping as there are objects behind and in front of the disappearing polys and clipping should remove those too..

  • Brian Jones

    October 30, 2017 at 5:18 pm in reply to: Cast light on surface, don’t want surface visible.

    multipass has an Illumination layer you should be able to composite that into the video (though it looks like you should be able to composite the two pictures in the example too…)

  • Brian Jones

    October 30, 2017 at 1:52 pm in reply to: Cloning

    While there are people here who use AE the AE Forum has to be a better place to ask this.

  • Brian Jones

    October 29, 2017 at 1:20 am in reply to: Offset cached animation in time?

    you can offset when you bake with the MoGraph Cache Tag rather than using the Cache inside the dynamics tag – it doesn’t automatically disable the dynamics like the dynamics tag cache does so you have to bake with the Mograph Cache Tag then turn Dynamic off in the dynamics tag – you won’t notice the difference until you set the Offset

  • Brian Jones

    October 27, 2017 at 7:03 pm in reply to: How to create a perfect sphere outline like this in c4d

    there are at least a couple ways to do that, one is brute force build (the Null sets in the example various stages of the build) not hard really just a bit of time. and the other is Booles

    11807_spheretest.c4d.zip

  • Brian Jones

    October 26, 2017 at 2:43 am in reply to: Xpresso rotation change problem

    path spline I would say, unless you have a grip on the math to do delta forward distance in vehicle Z. There’s a reason there are plugins dedicated to vehicle movement. The other way to do it would be dynamics

  • Brian Jones

    October 26, 2017 at 12:06 am in reply to: DOF not giving me the depth I need, even at .01 f-stop

    what renderer? what is the scale of the scene? Can you post the file?

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