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Clipping? Weird geometry?
Hi!
I am new to Cinema 4D. I brought in a model of a human heart. I need to “deflate” half of the heart (to show an unusual heart condition). I am running into two problems:
1. I am sculpting the model using the inverse “inflate” tool. I have “connect objects + delete” so as to sculpt all the elements simultaneously. But when I deflate the heart, the veins (which were originally a separate object), don’t morph and stay connected to the heart skin which is deflating. The veins just stay in the same place, creating a kind of “shell” which is not what I’m looking for (image attached). I want the veins to stay attached to the heart as it deflates (instead of staying rigid). Is there a way to do this?
2. As I deflate, there seems to be an issue with the polygons, because part of my model disconnects from itself and creates a “whole” in the geometry. It looks a lot like a clipping issue, but I have tried changing “view clipping” in the project settings from Medium to all the other choicses, and nothing makes the skin re-appear. Any ideas what’s going wrong?
Thanks!
-Max
