Forum Replies Created

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  • picture viewer render vs editor render is often different if you have dynamics/particles/a number of other things going.
    What particle system are you using?

  • Brian Jones

    June 21, 2018 at 12:41 am in reply to: Coloured transitions within transparent objects

    that’s Corona – the area you are looking at is refraction from the sky image lighting the scene. It actually has picked up the yellow of the larger sphere. I’ll post the file so you and John can play with it if you want. It’s massively simple, of course, but has some things in it you have to get used to with Corona if you are used to more complex renderers (at least to set up) – it’s a lot simpler than most other engines (that I’ve tried) and will also let you use most of cinema’s channel shaders directly (ie all the noises etc) without having to put them in an image node (like in Cycles)
    I’m using the latest version the 1.7 beta1 bottom of their downloads page

    12464_geltestc.c4d.zip

  • Brian Jones

    June 20, 2018 at 11:26 pm in reply to: Coloured transitions within transparent objects

    here’s a test image

  • Brian Jones

    June 20, 2018 at 6:37 pm in reply to: Coloured transitions within transparent objects

    Like Steve, playing around with it, there doesn’t seem to be a way to stop refraction even at 1.0. We tend to think of 1 as no refraction but it’s the refraction of air which does have refraction. You can get what you want (at least in this test) in the Corona renderer since it has a switch to turn off refraction (for glass panes etc where refraction is not needed would just slow things down to no effect) but nothing like that that I know of in the standard renderers.

  • Brian Jones

    June 19, 2018 at 2:44 pm in reply to: Coloured transitions within transparent objects

    your internal object should have Total Internal Reflection and Exit Reflections turned off in Transparency and there should be no Reflectance at all. If you turn those things off you can play with IOR

  • Brian Jones

    June 15, 2018 at 4:20 pm in reply to: Polygon reduction – falloff ?

    Have you seen this on C4DCafe?
    https://www.c4dcafe.com/ipb/forums/topic/96686-falloff-control-a-bevel-deformer-on-fracture-obj/ (down the thread a bit, ‘deformer_falloff.c4d’)
    The thread there states this won’t work on the bevel deformer and I suspect not on the reduction deformer either because of the way it works internally. Neither of those got a falloff built-in when those were added to the other deformers, I’d have to guess there is a good reason for that. (but just guessing)

  • Brian Jones

    June 15, 2018 at 2:39 pm in reply to: Keyframes disappear (C4D R19)

    not enough information. You are moving to a different frame before making a new keyframe I assume so a video showing what’s happening would be good.

  • the simplest way is make an Instance of the original

  • Brian Jones

    June 12, 2018 at 9:41 pm in reply to: Video Wrapping Material Issue

    the other choice is to re-make the geometry flat, attach the texture, then bend it to the shape you need after. It depends on how complex that curve I think I see there is whether that’s easier than massaging the UV’s later

  • Brian Jones

    June 12, 2018 at 7:55 pm in reply to: mograph cache Bake to File

    I haven’t used it much but I’ve tested and it does work here. Writes one .mog cache file for every frame to the chosen destination.

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