Forum Replies Created

Page 63 of 508
  • Brian Jones

    July 4, 2018 at 2:42 pm in reply to: Voronoi fracture distorting objects

    haven’t ever seen that, unless someone has and knows what’s going on I would need to see how it’s made (the scene file might be needed)

  • you can try using a MoSpline to ‘capture’ the shape of the spline-plus-deformer then have the sphere follow the MoSpline, like this

  • Brian Jones

    July 4, 2018 at 5:22 am in reply to: Symmetry side with Knife tool does not work?

    What you are describing (or what I think you are describing) works here. Need more info, the scenefile perhaps.

  • Brian Jones

    June 26, 2018 at 2:34 pm in reply to: How to stop cloner reflections on one another?

    put a Compositing tag on the Cloner and in the Exclusion tab/Exclude field drag in the Cloner

  • Brian Jones

    June 25, 2018 at 5:31 pm in reply to: I see random black dots in my texture

    I’d have to see the scene file

  • Brian Jones

    June 25, 2018 at 4:28 pm in reply to: I see random black dots in my texture

    the other dots look completely different from your problem – yours looks like the Shadow tab setting in your light is set to Shadow Maps and the Sample Radius and/or the Bias (Abs) are too small.

  • Brian Jones

    June 24, 2018 at 9:00 pm in reply to: Object glow jitter

    a quick test does not show that, glow is killed by DOF in Standard render so you are using Physical? What are your Physical settings. Might have to see the scene file.

  • two pass with front of box gone (however) for one and there for the other?

  • not much of a better explanation I think, Jim. What you said stands for a number of things in the main render window – only rendering all the frames will give you the results you expect. I think it has to do with Mograph effectors not really moving the clones except in ‘clone space’ but I don’t know the intricate details.
    I do know with this setup if you turn off the vibrate tag (get rid of it) and let the clones move out under the effect of the effectors ☺ you get no trails at all in a picture viewer render since the clones haven’t really moved in the Tracer’s space (or something like that).
    Also, you always play the timeline to get to a particular frame in the editor, I would guess, try jumping to a frame in the editor (just click on 50 in the timeline for example) — you get a mess the way it’s set up but that’s due to the Sweep having Constant Cross Section selected… deselect that and you get the same thing as in the Picture Viewer render, no trace if vibrate is deleted. If vibrate is there you get no traces in the editor but the same thing as before in the picture viewer – the spheres are out there with only a trace put there by the vibrate tag (I’m guessing).

  • The manual has many warnings about editor/picture viewer renderer differences but it would be good to see the scene file

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