Forum Replies Created

Page 497 of 508
  • Brian Jones

    December 21, 2005 at 5:35 pm in reply to: Axis views when rotating

    go to Configure or Configure All in the display windows Edit menu (not the main Edit menu) …OR… select ‘View Settings’ in the Attribute Managers Mode menu. Anyway, once you are there uncheck ‘Rotation Bands’

  • Brian Jones

    December 21, 2005 at 5:29 pm in reply to: Simulating Spotlights

    No illumination – check ‘No Light Radiation’ in the General tab of the lights properties

    no point on the light (I assume by to sharp at one end you mean the pointy end) – check ‘Near Clip’ in the Details tab and set the From and To values higher than 0 but close together to clip off the end of the light.

  • Brian Jones

    December 18, 2005 at 6:37 pm in reply to: Using the formula function of the F-Curve window

    well I understand the 100 = 1 on y but not the 90f = 2pi In the formula t is time and runs from 0 to 1 (0 at the beginning of the sequence and 1 at the end of the sequence) but then I didn’t understand “at a height of 50%” from the first post either – 50% of what?

  • Brian Jones

    December 14, 2005 at 6:20 pm in reply to: fading particles in and out.

    that should work (using the visibility parameter in a display tag) on the object being emitted. That works with both basic and TP emitters here.

  • Brian Jones

    December 5, 2005 at 2:21 am in reply to: Sweep Growth % and Align to Spline % don’t match ?

    change the Intermediate Points of the spline to Uniform

  • Brian Jones

    December 3, 2005 at 4:24 am in reply to: Bow for present

    Works nicely!

  • Brian Jones

    December 2, 2005 at 10:35 pm in reply to: Bow for present

    Post a picture?

  • Brian Jones

    November 30, 2005 at 4:54 am in reply to: Noise Deformer

    Scale and wind velocity seem to be related. With the default scale of 1 wind velocity was nuts until 0.1-0.2

    when I cranked the scale up to 900 I was able to get away with wind up to 200 (it’s all going to depend on what your after, of course). All this was with Animate turned off just for simplictiy but animate looks like it works independantly of the scale so when I added it at the default small values it looked ok.

  • Brian Jones

    November 28, 2005 at 9:09 pm in reply to: Grass, Help

    Sorry no examples (no time right now) but I think you need to make your grass editable. Dynamics needs polys to work with.

  • Brian Jones

    November 27, 2005 at 4:25 pm in reply to: Camera mapping goes see through?

    Are you just trying to get 4 (or 6) images on a cube? If so there are better ways than camera mapping

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