Creative Communities of the World Forums

The peer to peer support community for media production professionals.

Activity Forums Maxon Cinema 4D Camera mapping goes see through?

  • Camera mapping goes see through?

    Posted by Noah Kadner on November 27, 2005 at 3:05 am

    I’m camera mapping photo textures onto a cube with some difficulty. The sides that are opposite each other- left and right for example show both projected textures on both sides.

    Is there a way to tell the left side projection camera to only effect the left side of the cube for example- so that the right side projection camera will only project its texture onto the right side of the cube?

    Noah

    Noah Kadner replied 20 years, 5 months ago 3 Members · 4 Replies
  • 4 Replies
  • Brian Jones

    November 27, 2005 at 4:25 pm

    Are you just trying to get 4 (or 6) images on a cube? If so there are better ways than camera mapping

  • Noah Kadner

    November 27, 2005 at 4:45 pm

    6- plus the cubes have a bunch of additional geometry- surface details that I’m modeling seperately. They’re actually pieces of gear I’m modeling for a corporate video. That’s why I’ve been camera mapping. But if there’s a better way I’m all ears. 🙂

    Noah

  • Adamt

    November 27, 2005 at 5:11 pm

    [Noah Kadner] “6- plus the cubes have a bunch of additional geometry- surface details that I’m modeling seperately. They’re actually pieces of gear I’m modeling for a corporate video. That’s why I’ve been camera mapping. But if there’s a better way I’m all ears. :)”
    I’d use polygon restrictions and 6 separate materials.

  • Noah Kadner

    November 27, 2005 at 6:05 pm

    You mean make the cube editable and map to each side as its own polygon? I’m open to that but I’d prefer to retain the ability to adjust the filleting over the whole cube. Is there a way to do this after I’ve broken it down?

    Noah

We use anonymous cookies to give you the best experience we can.
Our Privacy policy | GDPR Policy