-select the polys of the letter you want to separate
-use the Split command (Structure or Functions)
-makes a new object with a copy of the selected polys
(original polys are still there make invis or delete…)
– couple of things about the spline shader
– it does not really matter where the splines are in relation to the object, the location of the (in this case stripes) is decided in the offset settings in the shader dialog
– the offsets/scales can go bigger than 100% to get the right coverage
– Projection (in the Texture Tag) is important – this example uses Flat.
– in the example the same texture is used on 3 objects but it only lines up because they all have their origins in the same place (in this case 0). If the origins were different, 3 different materials with different offsets would be needed.