Forum Replies Created

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  • Brian Jones

    July 25, 2008 at 12:51 am in reply to: Freeze Particles ?

    Thinking Particles and the Freeze node, it can’t be done with standard particles

  • Brian Jones

    July 21, 2008 at 9:34 pm in reply to: Why 640×480???

    History. 640×480 is the VGA standard which is the same size as the evolved later standard of NTSC of 720×480. It ends up as 4:3 aspect ratio both ways because 640×480 really is 4:3 on a computer monitor with square pixels (ignoring wide screen monitors) it stays 4:3. 720×480 is not mathematically 4:3 but it ends up 4:3 on a CRT TV since the pixels are non-square (slightly taller than wide). LCD TV’s will blow this out of the water, of course.

  • Brian Jones

    July 19, 2008 at 4:53 pm in reply to: set children

    if you drag and drop and object onto another in the Object Manager it becomes the child of the object or is that what you mean?

  • Brian Jones

    July 19, 2008 at 4:51 pm in reply to: Intro IK tutorial needed

    Bones are meant for characters by default so that many bones will be tail-ish or snakey. You’d want the bones to be a lot stiffer than that, either with stiffness or constraints, maybe spline IK would be better. Cineversity has a free tutorial on spline IK – it assumes you know how to set it up but the possibilities are obvious.

  • Brian Jones

    July 19, 2008 at 1:35 am in reply to: Intro IK tutorial needed

    Start with your bones (but not the goal or effector) – the simple recipe
    -Fix the bones
    -then set up the IK chain
    notice the goal is a child of the root bone but the other bones are not a child of the goal

    that should be it, move the goal

  • Brian Jones

    July 17, 2008 at 5:04 pm in reply to: Texture change direction

    click on the texture tag set the Projection to something other than UVW – (Cylindrical?) and use the Texture Tool and rotate the texture or if this is an image you could also rotate the image in PShop (or whatever) before import

  • Brian Jones

    July 17, 2008 at 5:00 pm in reply to: Wrapping a texture

    click on the texture tag and in it’s Attributes set Tiles X (probably Tiles X) to something higher than one.

  • Brian Jones

    July 17, 2008 at 2:32 am in reply to: Animation advice needed

    the spline deformer – uses two splines an original on the surface and a modifying spline you move to deform the object. A crude example – the modifying spline is only rotated it could be better with PLA level control of the spline.

    or bones, or just convert to polys and use a soft selection with the move tool.

  • Brian Jones

    July 16, 2008 at 1:53 pm in reply to: Bouncing Ball

    check out Tim Clapham,s site – in his downloads section here https://www.hypa.tv/tims/download.html he has Clothilde simple dynamics with a downloadable example – 4 or 5 down on the right side. It’s pretty easy really just set stiffness fairly high over 100% and make sure Flexion is close to 100%. In spite of it’s name Flexion acts like a form of stiffness – side to side – and the higher the number the less it wants to flex.

  • Brian Jones

    July 16, 2008 at 2:15 am in reply to: Subdividing Text

    in the Knife tool’s Options set the number of Cuts to higher than one then set the distance between cuts with Spacing or check off Slice and the number of Cuts is evenly spaced over the width/height of the object

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