Forum Replies Created

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  • Brian Jones

    September 21, 2019 at 4:44 am in reply to: duplicated image over texture

    in the Material tag/Tag tab uncheck the Tile option – that’s what’s causing your image to repeat.
    Placement can be done on the lower part of that same tab Offset and Length U/V – or you can use Texture mode to move the texture around.

  • Brian Jones

    September 17, 2019 at 3:11 pm in reply to: Is there a way to manipulate baked dynamics keyframe?

    there should be, keyframes have to be resaved if you change the values though, so after you make a change in the rotation you’d have to hit the keyframe circle to make it red again (or use the keyframing buttons)

  • Brian Jones

    September 16, 2019 at 2:40 pm in reply to: Imported alembic selection/ textures?

    haven’t had the opportunity to import an alembic with selections but exporting alembic from C4D with a selection (Bake as Alembic) and adding materials to that using the alembic poly selection tag like normal works to limit it to the selection

  • Brian Jones

    September 13, 2019 at 12:46 am in reply to: how to texture veronoi fracture splices?

    as the the holes pass through each layer of the fracture the layers get broken up sometimes into more than one piece. When that happens the number of objects changes and the Variation changes because it’s based on objects. The same is true of using Colorize Fragments in the Voronoi Fracture, the number of fragments keeps changing so the colors change.
    The only solution would seem to be something that colors the layers based on height. A 3D linear gradient could do that if set up right. Can’t think of anything else at the moment but there could be something.

  • Brian Jones

    September 11, 2019 at 2:20 pm in reply to: Paper Flying which sticks to a surface after some time

    you can bake the paper to PLA in the timeline then the paper will move reliably as you scroll along through frames. That should let you place the camera where you need to easily.

  • Brian Jones

    September 10, 2019 at 10:48 pm in reply to: Paper Flying which sticks to a surface after some time

    you might be able to start with the paper on the wall (with the cloth tag on it) let it get blown off toward the camera, run the camera backward before it and then run the result backwards. Don’t know if it would look right but the ‘end’ is controllable

  • Brian Jones

    September 10, 2019 at 2:30 pm in reply to: Varanois Fracture – Inside Edge Material Showing Through

    not here as I say but that’s just a simple test. Perhaps your geometry ends up past some limit for the viewport with that material setup. Can’t speak to AE.

  • Brian Jones

    September 10, 2019 at 2:00 pm in reply to: Varanois Fracture – Inside Edge Material Showing Through

    doesn’t do that here, what version of C4D? what renderer? GI I assume with a luminant texture…
    Are you seeing ‘leaking’ on the first frame or just once it starts to fall?

  • Brian Jones

    September 9, 2019 at 10:59 pm in reply to: Bake jiggle to spline (making dynamic barbed wire ring)

    you can use a MoSpline to reference the spline with jiggle and then attach the barbs to that.

    13685_barbedwirehelp2.c4d.zip

  • Brian Jones

    September 7, 2019 at 3:40 am in reply to: Slowing down dynamics based IK animation

    thanks for the info

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