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Activity Forums Maxon Cinema 4D how to texture veronoi fracture splices?

  • how to texture veronoi fracture splices?

    Posted by Scyld on September 12, 2019 at 5:39 pm

    hi. I’m trying to color the individual veronoi splices in this cube with animated random field noise. whenever I render the colors jump about over the 90 frames… is there any way of nailing down the texture so each slice stays the same color throughout the animation? I started this in redshift but couldn’t find a way, so ended up in standard trying it with a variation shader. same result – the colors flicker between the slices when I render. any suggestions would be gratefully received. file attached. r20.

    13714_veronoitextureflickerproblem.c4d.zip

    Scyld replied 6 years, 8 months ago 2 Members · 2 Replies
  • 2 Replies
  • Brian Jones

    September 13, 2019 at 12:46 am

    as the the holes pass through each layer of the fracture the layers get broken up sometimes into more than one piece. When that happens the number of objects changes and the Variation changes because it’s based on objects. The same is true of using Colorize Fragments in the Voronoi Fracture, the number of fragments keeps changing so the colors change.
    The only solution would seem to be something that colors the layers based on height. A 3D linear gradient could do that if set up right. Can’t think of anything else at the moment but there could be something.

  • Scyld

    September 13, 2019 at 2:10 am

    thank you! that explains it. yes i got that to work with a 3d linear gradient in standard render – but still struggling to make it work in redshift..

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