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how to texture veronoi fracture splices?
hi. I’m trying to color the individual veronoi splices in this cube with animated random field noise. whenever I render the colors jump about over the 90 frames… is there any way of nailing down the texture so each slice stays the same color throughout the animation? I started this in redshift but couldn’t find a way, so ended up in standard trying it with a variation shader. same result – the colors flicker between the slices when I render. any suggestions would be gratefully received. file attached. r20.