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	<title>Creative COW | Brian Jones | Activity</title>
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				<title>Brian Jones replied to the discussion Xpresso random integer node problem in the forum Maxon Cinema 4D</title>
				<link>https://creativecow.net/forums/thread/xpresso-random-integer-node-problem/#post-2456931</link>
				<pubDate>Wed, 13 Mar 2024 00:08:06 +0000</pubDate>

									<content:encoded><![CDATA[<p class = "activity-discussion-title-wrap"><a href="https://creativecow.net/forums/thread/xpresso-random-integer-node-problem/#post-2456931"><span class="bb-reply-lable">Reply to</span> Xpresso random integer node problem</a></p> <div class="bb-content-inr-wrap"><p>Sorry, my version is not anywhere I can find it.</p>
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				<title>Brian Jones replied to the discussion Audio glitch after rendering in the forum DaVinci Resolve</title>
				<link>https://creativecow.net/forums/thread/audio-glitch-after-rendering/#post-2438128</link>
				<pubDate>Fri, 02 Dec 2022 14:48:14 +0000</pubDate>

									<content:encoded><![CDATA[<p class = "activity-discussion-title-wrap"><a href="https://creativecow.net/forums/thread/audio-glitch-after-rendering/#post-2438128"><span class="bb-reply-lable">Reply to</span> Audio glitch after rendering</a></p> <div class="bb-content-inr-wrap"><p>Is the timeline frame rate the same as the frame rate of the video?</p>
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				<title>Brian Jones replied to the discussion Get missing font name in the forum Maxon Cinema 4D</title>
				<link>https://creativecow.net/forums/thread/get-missing-font-name/#post-2409097</link>
				<pubDate>Wed, 28 Apr 2021 22:29:26 +0000</pubDate>

									<content:encoded><![CDATA[<p class = "activity-discussion-title-wrap"><a href="https://creativecow.net/forums/thread/get-missing-font-name/#post-2409097"><span class="bb-reply-lable">Reply to</span> Get missing font name</a></p> <div class="bb-content-inr-wrap"><p>since the old link is dead&#8230;</p>
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				<title>Brian Jones replied to the discussion Voronoi Fracture Dynamics Not Working When Set To Trigger On Collision in the forum Maxon Cinema 4D</title>
				<link>https://creativecow.net/forums/thread/voronoi-fracture-dynamics-not-working-when-set-to/page/2/#post-2349426</link>
				<pubDate>Wed, 06 Jan 2021 18:38:37 +0000</pubDate>

									<content:encoded><![CDATA[<p class = "activity-discussion-title-wrap"><a href="https://creativecow.net/forums/thread/voronoi-fracture-dynamics-not-working-when-set-to/page/2/#post-2349426"><span class="bb-reply-lable">Reply to</span> Voronoi Fracture Dynamics Not Working When Set To Trigger On Collision</a></p> <div class="bb-content-inr-wrap"><p>Hi Tyler, oh wow the new Cow didn&#8217;t keep the old files (and I don&#8217;t seem to be able to go and edit old posts)&#8230; so which file in that thread? I still have most of the files I uploaded I think.</p>
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				<title>Brian Jones replied to the discussion Object Light in viewport not visible in render in the forum Maxon Cinema 4D</title>
				<link>https://creativecow.net/forums/thread/object-light-in-viewport-not-visible-in-render/#post-2334816</link>
				<pubDate>Mon, 14 Sep 2020 23:54:52 +0000</pubDate>

									<content:encoded><![CDATA[<p class = "activity-discussion-title-wrap"><a href="https://creativecow.net/forums/thread/object-light-in-viewport-not-visible-in-render/#post-2334816"><span class="bb-reply-lable">Reply to</span> Object Light in viewport not visible in render</a></p> <div class="bb-content-inr-wrap"><p>thanks for the follow up</p>
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				<title>Brian Jones replied to the discussion Object Light in viewport not visible in render in the forum Maxon Cinema 4D</title>
				<link>https://creativecow.net/forums/thread/object-light-in-viewport-not-visible-in-render/#post-2334702</link>
				<pubDate>Sun, 13 Sep 2020 04:03:18 +0000</pubDate>

									<content:encoded><![CDATA[<p class = "activity-discussion-title-wrap"><a href="https://creativecow.net/forums/thread/object-light-in-viewport-not-visible-in-render/#post-2334702"><span class="bb-reply-lable">Reply to</span> Object Light in viewport not visible in render</a></p> <div class="bb-content-inr-wrap"><p class="">in your example images, it&#8217;s hard to see what&#8217;s in front of what really&#8230; the orange thing (which I assume is the logo) is reflecting the lights up above. You really have to do any reflection &#8216;searching&#8217; through the camera, if not it&#8217;s too easy to miss as it has to be lined up perfectly to be seen.</p>
<p class="">Or your luminant plane only has the texture on&hellip;</p>
<p><span class="activity-read-more" id="activity-read-more-333099"><a href="https://creativecow.net/forums/thread/object-light-in-viewport-not-visible-in-render/#post-2334702" rel="nofollow"> Read more</a></span></p>
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				<title>Brian Jones updated their profile</title>
				<link>https://creativecow.net/news-feed/p/332999/</link>
				<pubDate>Fri, 11 Sep 2020 22:13:09 +0000</pubDate>

				
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				<title>Brian Jones replied to the discussion How can I bend an object as shown in this clip? (Softbody/Bend Deformer) in the forum Maxon Cinema 4D</title>
				<link>https://creativecow.net/forums/thread/how-can-i-bend-an-object-as-shown-in-this-clipae-s#post-2331058</link>
				<pubDate>Thu, 03 Sep 2020 20:03:21 +0000</pubDate>

									<content:encoded><![CDATA[<p class = "activity-discussion-title-wrap"><a href="https://creativecow.net/forums/thread/how-can-i-bend-an-object-as-shown-in-this-clipae-s/#post-2331058"><span class="bb-reply-lable">Reply to</span> How can I bend an object as shown in this clip? (Softbody/Bend Deformer)</a></p> <div class="bb-content-inr-wrap"><p>That&#8217;s a bend deformer, you just move the object through the deformer. Like this<br />
<a target='_blank' href="https://f1.creativecow.net/file/14303/14303_bendingpegs.c4d.zip" rel="nofollow">14303_bendingpegs.c4d.zip</a><br />
I have this repeating in time by doing Track After/Continue in the Timeline but repetition like in the video would be simplest to just render one cycle and then repeat it in a video editing program.</p>
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				<title>Brian Jones replied to the discussion Animating the position of baked particles in the forum Maxon Cinema 4D</title>
				<link>https://creativecow.net/forums/thread/animating-the-position-of-baked-particles#post-2331041</link>
				<pubDate>Wed, 26 Aug 2020 17:31:52 +0000</pubDate>

									<content:encoded><![CDATA[<p class = "activity-discussion-title-wrap"><a href="https://creativecow.net/forums/thread/animating-the-position-of-baked-particles/#post-2331041"><span class="bb-reply-lable">Reply to</span> Animating the position of baked particles</a></p> <div class="bb-content-inr-wrap"><p>if you baked the particles as Alembic you could move that</p>
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				<title>Brian Jones replied to the discussion Pose Morph to Blend shape FBX Export in the forum Maxon Cinema 4D</title>
				<link>https://creativecow.net/forums/thread/pose-morph-to-blend-shape-fbx-export#post-2331034</link>
				<pubDate>Sun, 23 Aug 2020 18:44:29 +0000</pubDate>

									<content:encoded><![CDATA[<p class = "activity-discussion-title-wrap"><a href="https://creativecow.net/forums/thread/pose-morph-to-blend-shape-fbx-export/#post-2331034"><span class="bb-reply-lable">Reply to</span> Pose Morph to Blend shape FBX Export</a></p> <div class="bb-content-inr-wrap"><p>Thanks for that.</p>
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				<title>Brian Jones replied to the discussion Issues on shadows in Cinema 4D in the forum Maxon Cinema 4D</title>
				<link>https://creativecow.net/forums/thread/issues-on-shadows-in-cinema-4d#post-2331036</link>
				<pubDate>Sun, 23 Aug 2020 18:38:37 +0000</pubDate>

									<content:encoded><![CDATA[<p class = "activity-discussion-title-wrap"><a href="https://creativecow.net/forums/thread/issues-on-shadows-in-cinema-4d/#post-2331036"><span class="bb-reply-lable">Reply to</span> Issues on shadows in Cinema 4D</a></p> <div class="bb-content-inr-wrap"><p>I didn&#8217;t render with Team Render much and haven&#8217;t at all for a while. The still looks like the sort of like the old days with mismatching processors/FPU&#8217;s but with matching iMacs (and that mismatch thing doesn&#8217;t happen so much anymore &#8211; or at all, I haven&#8217;t heard it lately)&#8230;<br />
Are the iMacs set to the sync to the same time server? Maybe a bad&hellip;<span class="activity-read-more" id="activity-read-more-331885"><a href="https://creativecow.net/forums/thread/issues-on-shadows-in-cinema-4d#post-2331036" rel="nofollow"> Read more</a></span></p>
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				<title>Brian Jones replied to the discussion Adding AFX-style expression slider controls for animating gradients in shaders in the forum Maxon Cinema 4D</title>
				<link>https://creativecow.net/forums/thread/adding-afx-style-expression-slider-controls-for-an#post-2331030</link>
				<pubDate>Thu, 20 Aug 2020 18:50:00 +0000</pubDate>

									<content:encoded><![CDATA[<p class = "activity-discussion-title-wrap"><a href="https://creativecow.net/forums/thread/adding-afx-style-expression-slider-controls-for-an/#post-2331030"><span class="bb-reply-lable">Reply to</span> Adding AFX-style expression slider controls for animating gradients in shaders</a></p> <div class="bb-content-inr-wrap"><p>you can directly use a gradient in User Data (it&#8217;s one of the Data Types) and that can be plugged directly into a gradient in a material</p>
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				<title>Brian Jones replied to the discussion Mograph Scale to Edge - Animation in the forum Maxon Cinema 4D</title>
				<link>https://creativecow.net/forums/thread/mograph-scale-to-edge-animation#post-2331017</link>
				<pubDate>Tue, 18 Aug 2020 17:55:17 +0000</pubDate>

									<content:encoded><![CDATA[<p class = "activity-discussion-title-wrap"><a href="https://creativecow.net/forums/thread/mograph-scale-to-edge-animation/#post-2331017"><span class="bb-reply-lable">Reply to</span> Mograph Scale to Edge - Animation</a></p> <div class="bb-content-inr-wrap"><p>interesting, if I export (the cylinders) to alembic some of the cylinders are out of place in frame 0 but are correct after that. If I export to fbx they are all correct except the sphere (won&#8217;t do deforms).<br />
None of that may matter since you are getting different results.</p>
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				<title>Brian Jones replied to the discussion Mograph Scale to Edge - Animation in the forum Maxon Cinema 4D</title>
				<link>https://creativecow.net/forums/thread/mograph-scale-to-edge-animation#post-2331016</link>
				<pubDate>Tue, 18 Aug 2020 15:52:11 +0000</pubDate>

									<content:encoded><![CDATA[<p class = "activity-discussion-title-wrap"><a href="https://creativecow.net/forums/thread/mograph-scale-to-edge-animation/#post-2331016"><span class="bb-reply-lable">Reply to</span> Mograph Scale to Edge - Animation</a></p> <div class="bb-content-inr-wrap"><p>very weird. I don&#8217;t have Corona (used the beta &#8211; very nice renderer) but renderers shouldn&#8217;t do that.<br />
Try turning all your Cloners from Multi-Instance to Instance</p>
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				<title>Brian Jones replied to the discussion Mograph Scale to Edge - Animation in the forum Maxon Cinema 4D</title>
				<link>https://creativecow.net/forums/thread/mograph-scale-to-edge-animation#post-2331014</link>
				<pubDate>Tue, 18 Aug 2020 15:32:40 +0000</pubDate>

									<content:encoded><![CDATA[<p class = "activity-discussion-title-wrap"><a href="https://creativecow.net/forums/thread/mograph-scale-to-edge-animation/#post-2331014"><span class="bb-reply-lable">Reply to</span> Mograph Scale to Edge - Animation</a></p> <div class="bb-content-inr-wrap"><p>Wow, definitely working for me&#8230; Plugins maybe?</p>
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				<title>Brian Jones replied to the discussion Projection in Material Tag interfering with Cel Shading in the forum Maxon Cinema 4D</title>
				<link>https://creativecow.net/forums/thread/projection-in-material-tag-interfering-with-cel-sh#post-2331006</link>
				<pubDate>Fri, 14 Aug 2020 19:03:07 +0000</pubDate>

									<content:encoded><![CDATA[<p class = "activity-discussion-title-wrap"><a href="https://creativecow.net/forums/thread/projection-in-material-tag-interfering-with-cel-sh/#post-2331006"><span class="bb-reply-lable">Reply to</span> Projection in Material Tag interfering with Cel Shading</a></p> <div class="bb-content-inr-wrap"><p>try rendering, the Interactive Render Region is good for this, what shows in the preview is not always what renders (it&#8217;s for great preview speed but a few compromises are made to do that)</p>
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				<title>Brian Jones replied to the discussion Projection in Material Tag interfering with Cel Shading in the forum Maxon Cinema 4D</title>
				<link>https://creativecow.net/forums/thread/projection-in-material-tag-interfering-with-cel-sh#post-2331004</link>
				<pubDate>Fri, 14 Aug 2020 17:39:59 +0000</pubDate>

									<content:encoded><![CDATA[<p class = "activity-discussion-title-wrap"><a href="https://creativecow.net/forums/thread/projection-in-material-tag-interfering-with-cel-sh/#post-2331004"><span class="bb-reply-lable">Reply to</span> Projection in Material Tag interfering with Cel Shading</a></p> <div class="bb-content-inr-wrap"><p>Inside the Cel Shader&#8217;s settings Uncheck &#8211; Camera and Check &#8211; Lights</p>
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				<title>Brian Jones replied to the discussion Where is the split command in r21? in the forum Maxon Cinema 4D</title>
				<link>https://creativecow.net/forums/thread/where-is-the-split-command-in-r21ae#post-2330998</link>
				<pubDate>Thu, 13 Aug 2020 14:20:33 +0000</pubDate>

									<content:encoded><![CDATA[<p class = "activity-discussion-title-wrap"><a href="https://creativecow.net/forums/thread/where-is-the-split-command-in-r21ae/#post-2330998"><span class="bb-reply-lable">Reply to</span> Where is the split command in r21?</a></p> <div class="bb-content-inr-wrap"><p>easiest is Right-Click and it&#8217;s in the pop-up menu (down near the bottom) assuming you have the polys you want to split selected.<br />
In the menus it&#8217;s under Mesh/Clone.<br />
And it&#8217;s shortcut is U~P</p>
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				<title>Brian Jones replied to the discussion Animating clones using noise shader in the forum Maxon Cinema 4D</title>
				<link>https://creativecow.net/forums/thread/animating-clones-using-noise-shader/#post-904762</link>
				<pubDate>Tue, 02 Jun 2020 23:57:35 +0000</pubDate>

									<content:encoded><![CDATA[<p class = "activity-discussion-title-wrap"><a href="https://creativecow.net/forums/thread/animating-clones-using-noise-shader/#post-904762"><span class="bb-reply-lable">Reply to</span> Animating clones using noise shader</a></p> <div class="bb-content-inr-wrap"><p>that&#8217;s pretty funky, any two look about like you would expect but add the third and jiggle&#8230;<br />
If you put the noise&#8217;s Space to UV (2D) you can use all three Shader effectors but it&#8217;s a very predictable motion since the three noises are identical (at the moment), if you then change each noise&#8217;s seed so it&#8217;s unique it looks ok</p>
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				<title>Brian Jones replied to the discussion Animating clones using noise shader in the forum Maxon Cinema 4D</title>
				<link>https://creativecow.net/forums/thread/animating-clones-using-noise-shader/#post-904760</link>
				<pubDate>Tue, 02 Jun 2020 15:53:24 +0000</pubDate>

									<content:encoded><![CDATA[<p class = "activity-discussion-title-wrap"><a href="https://creativecow.net/forums/thread/animating-clones-using-noise-shader/#post-904760"><span class="bb-reply-lable">Reply to</span> Animating clones using noise shader</a></p> <div class="bb-content-inr-wrap"><p>can you post the C4D file for the demo movie you made?</p>
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				<title>Brian Jones replied to the discussion Trouble Rigging Hinge Setup in the forum Maxon Cinema 4D</title>
				<link>https://creativecow.net/forums/thread/trouble-rigging-hinge-setup/#post-904788</link>
				<pubDate>Tue, 02 Jun 2020 15:07:12 +0000</pubDate>

									<content:encoded><![CDATA[<p class = "activity-discussion-title-wrap"><a href="https://creativecow.net/forums/thread/trouble-rigging-hinge-setup/#post-904788"><span class="bb-reply-lable">Reply to</span> Trouble Rigging Hinge Setup</a></p> <div class="bb-content-inr-wrap"><p>it&#8217;s hard to know without seeing it but physics has hinges etc.</p>
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				<title>Brian Jones replied to the discussion Shader Effector w/o Cloner in the forum Maxon Cinema 4D</title>
				<link>https://creativecow.net/forums/thread/shader-effector-wo-cloner/#post-904780</link>
				<pubDate>Sun, 31 May 2020 12:42:28 +0000</pubDate>

									<content:encoded><![CDATA[<p class = "activity-discussion-title-wrap"><a href="https://creativecow.net/forums/thread/shader-effector-wo-cloner/#post-904780"><span class="bb-reply-lable">Reply to</span> Shader Effector w/o Cloner</a></p> <div class="bb-content-inr-wrap"><p>why not animate the Displacer deformer&#8217;s noise?</p>
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				<title>Brian Jones replied to the discussion Blocking the Wind in the forum Maxon Cinema 4D</title>
				<link>https://creativecow.net/forums/thread/blocking-the-wind/#post-904777</link>
				<pubDate>Sat, 30 May 2020 22:28:18 +0000</pubDate>

									<content:encoded><![CDATA[<p class = "activity-discussion-title-wrap"><a href="https://creativecow.net/forums/thread/blocking-the-wind/#post-904777"><span class="bb-reply-lable">Reply to</span> Blocking the Wind</a></p> <div class="bb-content-inr-wrap"><p>Can’t view it at the moment but I’m guessing inverse the box falloff to do it with one wind</p>
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				<title>Brian Jones replied to the discussion Blocking the Wind in the forum Maxon Cinema 4D</title>
				<link>https://creativecow.net/forums/thread/blocking-the-wind/#post-904775</link>
				<pubDate>Sat, 30 May 2020 21:20:23 +0000</pubDate>

									<content:encoded><![CDATA[<p class = "activity-discussion-title-wrap"><a href="https://creativecow.net/forums/thread/blocking-the-wind/#post-904775"><span class="bb-reply-lable">Reply to</span> Blocking the Wind</a></p> <div class="bb-content-inr-wrap"><p>it&#8217;s possible with Falloff of the Wind. One wind blows the particles and another wind with a Box falloff that follows the cube (Child) blowing in the opposite direction will do what you are looking for I think.<br />
<a target='_blank' href="https://f1.creativecow.net/file/14158/14158_windblock.c4d.zip" rel="nofollow">14158_windblock.c4d.zip</a></p>
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				<title>Brian Jones replied to the discussion Exclude subsurface scattering from seeing an object in the forum Maxon Cinema 4D</title>
				<link>https://creativecow.net/forums/thread/exclude-subsurface-scattering-from-seeing-an-objec/#post-904771</link>
				<pubDate>Sat, 30 May 2020 03:47:30 +0000</pubDate>

									<content:encoded><![CDATA[<p class = "activity-discussion-title-wrap"><a href="https://creativecow.net/forums/thread/exclude-subsurface-scattering-from-seeing-an-objec/#post-904771"><span class="bb-reply-lable">Reply to</span> Exclude subsurface scattering from seeing an object</a></p> <div class="bb-content-inr-wrap"><p>assuming standard render (or physical I guess)&#8230; why do you need two lights? But assuming you do, I don&#8217;t think you don&#8217;t need a low poly box for the second light that has visible volumetric, just check No Illumination in the Visible Volumetric light &#8211; it can still produce visible light without adding light to the SSS (or the rest of the scene)</p>
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