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Forums Maxon Cinema 4D Voronoi Fracture Dynamics Not Working When Set To Trigger On Collision

  • Voronoi Fracture Dynamics Not Working When Set To Trigger On Collision

     Brian Jones updated 2 weeks ago 5 Members · 15 Posts
  • Din Iulian Silviu

    August 16, 2018 at 4:49 pm

    Thank you,
    This is what I want, the ball is rolling, then hits the glass and breaks in pieces.
    It is possible?

  • Din Iulian Silviu

    August 16, 2018 at 5:39 pm

    I have made a “trick” here, but doesn’t look real…
    https://drive.google.com/open?id=1tObusJfvqVzYvd9cj_rpGKGfkl6WV25L
    any solution?

  • Brian Jones

    August 16, 2018 at 7:55 pm

    Here’s with a couple of wind objects, one to add force just before and during the collision (then turned off) to force the pieces forward and a second with a linear falloff to keep the pieces moving backward from moving too far. I also changed the VFracture source to make it so there were more small pieces at the front face when it collides. There are differences if the winds are Accelerations or Forces and the Strength settings. It’s not totally real but much more beliveable.

    12652_glassandbowlingball2.c4d.zip

  • Tyler Brooks

    January 6, 2021 at 4:25 pm

    Hi Brian,

    Do you by any chance still have this project file? The link here seems to be broken, and I’m trying to figure out this exact problem of using Xpresso to keep self-collisions off in Voronoi fracture until the rigid body object drops to the floor.

  • Brian Jones

    January 6, 2021 at 6:38 pm

    Hi Tyler, oh wow the new Cow didn’t keep the old files (and I don’t seem to be able to go and edit old posts)… so which file in that thread? I still have most of the files I uploaded I think.

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