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Voronoi Fracture Dynamics Not Working When Set To Trigger On Collision
Din Iulian Silviu
August 16, 2018 at 4:49 pmThank you,
This is what I want, the ball is rolling, then hits the glass and breaks in pieces.
It is possible?Din Iulian Silviu
August 16, 2018 at 5:39 pmI have made a “trick” here, but doesn’t look real…
https://drive.google.com/open?id=1tObusJfvqVzYvd9cj_rpGKGfkl6WV25L
any solution?Brian Jones
August 16, 2018 at 7:55 pmHere’s with a couple of wind objects, one to add force just before and during the collision (then turned off) to force the pieces forward and a second with a linear falloff to keep the pieces moving backward from moving too far. I also changed the VFracture source to make it so there were more small pieces at the front face when it collides. There are differences if the winds are Accelerations or Forces and the Strength settings. It’s not totally real but much more beliveable.
Tyler Brooks
January 6, 2021 at 4:25 pmHi Brian,
Do you by any chance still have this project file? The link here seems to be broken, and I’m trying to figure out this exact problem of using Xpresso to keep self-collisions off in Voronoi fracture until the rigid body object drops to the floor.
Brian Jones
January 6, 2021 at 6:38 pmHi Tyler, oh wow the new Cow didn’t keep the old files (and I don’t seem to be able to go and edit old posts)… so which file in that thread? I still have most of the files I uploaded I think.
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