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Activity Forums Maxon Cinema 4D Exclude subsurface scattering from seeing an object

  • Exclude subsurface scattering from seeing an object

    Posted by Brian Murphy on May 29, 2020 at 6:05 pm

    I have a box with holes in it. I have one light inside that provides a great sss effect to the walls of the box but I need light rays bursting out of the holes so I have chosen to use a separate light for that which is driven by a low res copy of the box with holes – otherwise the sss would be blown out. Is it possible to exclude the SSS texture from seeing that low res copy of the box?

    Thanks,
    B

    Brian Jones replied 5 years, 11 months ago 2 Members · 1 Reply
  • 1 Reply
  • Brian Jones

    May 30, 2020 at 3:47 am

    assuming standard render (or physical I guess)… why do you need two lights? But assuming you do, I don’t think you don’t need a low poly box for the second light that has visible volumetric, just check No Illumination in the Visible Volumetric light – it can still produce visible light without adding light to the SSS (or the rest of the scene)

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