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Exclude subsurface scattering from seeing an object
I have a box with holes in it. I have one light inside that provides a great sss effect to the walls of the box but I need light rays bursting out of the holes so I have chosen to use a separate light for that which is driven by a low res copy of the box with holes – otherwise the sss would be blown out. Is it possible to exclude the SSS texture from seeing that low res copy of the box?
Thanks,
B