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Mograph Scale to Edge – Animation
I’m working on animating the rotation of an atom type object made out of clones of edges and nodes. The object they are connected to is a low poly sphere. The edges (made up of cylinders) have ‘Scale to Edge’ switched on but having this switched on makes the cylinders grow too far during rotation thus creating a spikey ball. I have to rotate the poly sphere a certain way and only on 1 axis, for the problem not to occur.
This is how i need it to look throughout the animation
capture2.jpgNo matter how i grouped or stacked my objects, the issue was less or more but always there. How do i stop this please?
Will