Brian Charles
Forum Replies Created
-
Brian Charles
March 29, 2011 at 3:44 pm in reply to: 3100 x 3500 px image for looong pans, camera movementCreate a 2D solid layer the size and pixel aspect ratio of your final comp. Leave the layer 2D.
Make it a guide layer and change the opacity and transfer mode so you can see through it. Lock the layer so you don’t accidentally move it.
Since solid layers are automatically placed in the center of a comp, leave it there.
Use this guide to frame your camera shot.
Once you’re done you can drop this comp into a 720×480 comp and it will center where the guide layer is. Since guide layers don’t render you won’t see it.
-
At first I thought the issue was the render order and could be solved by pre-comping all layers except the adjustment layer. No joy.
So I added CC Composite to the top of the effects stack on the adjustment layer and it solved the issue but there is a slight color shift.
-
Just change the Texture Time setting in Particle World to From Start.
-
Like this?
1804_randomnumberbounce.aep.zip
An expression randomizes the numbers which are used by CC Particle World set to bounce.
-
-
You can learn something here, it even uses a soccer ball.
https://maxafter.com/index.php?option=com_content&view=article&id=132&Itemid=57
-
What happens when you remove the gen arts effects?
Have you tried resetting the After Effects preferences to their defaults? (Hold down alt+Shift+Control when you launch After Effects)
Have you adjusted the “Secret” Preferences to purge every x number of frames on render?
-
Brian Charles
March 26, 2011 at 1:35 am in reply to: How to cut out part of the audio of a video in AE CS4After Effects isn’t meant for editing audio, you’re better off editing the audio with a dedicated applications (SoundBooth, SoundTrack, ProTools) and then importing the audio back into After Effects.
You could use a brute force method by keyframing audio levels to – 48db where you need the audio replaced but the result won’t be as good.
-
The first example uses no 3D whatsoever, the second one has an animated character and fallen tree composited onto a still image.
The character animation could be done in any professional 3D software (presuming you can create and animate the character.
Dave is correct that Cinema4D has some advantages for After Effects integration but if you are skilled in 3D and compositing 3D Studio, Maya, Blender, or any software that can do character animation would work. After Effects may not even have been used to produce these videos.
-
WOW! Fantastic work. I’ve been using DuDuf IK tools but your method provides more control.
How are you achieving the bending IK rather than an articulated puppet IK?
Would you share some of your secrets and techniques?
