Bret Williams
Forum Replies Created
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Yes. Your way is much faster. I was referring to your attempt to do it the way matte was describing it. His way is more powerful in that you don’t have to copy ENTIRE clips. If you’re doing cut and paste, it copies the whole clip. The clips may be staggered, or very long, and you many only need a small portion. That is when you’d use his method. Or when you want specific tracks to go to specific other tracks.
There is a method inbetween those two. Kind of a combination. On source timeline mark in and out and choose tracks via the autoselect selectors. Then press option+a. You’ll see a section of the timeline highlight. Press cmd+c (copy) and then paste into the other timeline.
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You’ll always get a better deal buying somewhere else than Apple. The only difference might be things like a video card or a hard drive where you’re getting the drive or card upgraded. Since going somewhere else whould mean you’d essentially have to buy both cards.
If airport hasn’t changed, it’s just a card inside the box that you slide in. No extra slots needed. Open the door. Insert card, close door. At least it was that simple on the G4s. I would think airport extreme and G5s would be even easier. I think cheaper too. $50 I think.
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Did you use to be an Avid editor? 🙂
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Sounds like you’re doing it correctly. How exactly do you KNOW that it’s rerendering the already nested effects?
You might be doing this… Are you nesting your layers and THEN highlighting the nest and rendering? That would produce the problem you describe. Adding an effect to the nest in that case, would be like adding another effect to an already rendered clip. It would require rerendering. What you want to do is render the contents of the nest ( if already nested open the nested sequence, render it, and close it) and then add layers above or add filters to the nest. Only in this manner will the nest be treated as a single clip, and the render files for the nest be utilitzed as the source files for any added effects or layers. FCP absolutely does NOT always force rerendering from the ground up.
For example if you layered up 20 clips and it took 10 hours to render, you can nest the rendered items, then add another layer above the nest (not in the nest of course) and it would be the same as rendering 2 layers together, not 21. So the rendering should be very quick (or real time) when you add that layer.
The same goes for applying a filter TO the nest. It should act as if you’re applying the filter to a single clip. It does not re render all the effects within the nest. This is the beneficial way FCP has worked since version 1 and it’s extemely powerful. I’d be extemely surprised if Matte and Walter truly thought FCP was as limiting as they describe. I think they or I must have misunderstood your question.
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720×480 IS 4×3. So you wouldn’t want that if you wanted 16×9 unless you were doing anamorphic.
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Bret Williams
November 7, 2005 at 4:25 pm in reply to: Removing all transitions at once… This DIDNT work!Seems like the idea would be to drag them to the canvas as just choose overwrite, not overwrite with transition. But I haven’t tried it.
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Bret Williams
November 7, 2005 at 4:24 pm in reply to: Removing all transitions at once… This DIDNT work!Fill the gaps with slugs.
Transitions require lengthing of clips during the transition period. It’s a fact of life. Unless you want to shorten your program by the length of the transition. Think iMovie.
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That’s just a VideoCD that you’re talking about. And they can look quite good. But the crap you’re talking about would be the line doubling. Since he’s doing a CD rom, and download bandwidth isn’t an issue, mpeg 1 is the way to go. It’s the best bet for compatibility.
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A workaround. It appears that if you nest it doesn’t preserve the alpha, and dissolves to black.
Instead, put the forst clip on v2 and apply the dither dissolve. Then, keyframe the zoom back using the motion tab. On V1, keyframe the zoom up using the motion tab.
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Apply dither dissolve to outgoing clip. Nest it. Apply zoom transition to outgoing clip. Should work.